Title: lol exodia
Description: How many cards do you have in your hand?
gamesha - June 24, 2008 06:44 PM (GMT)
lol Exodia
Monsters: 17
1x Left Arm
1x Right Arm
1x Left Leg
1x Right Leg
1x Exodia
2x Tri-horned Dragon
3x D.D. Trainer
3x Range, Gatekeeper of the dark world
3x Opticlops
1x Archfiend Soldier
Spells: 18
3x Reload
2x Upstart goblin
3x Hand destruction
3x Heart of the Underdog
2x Allure of Darkness
2x Trade-In
1x Magical Mallet
1x Card Destruction
1x Dark Eruption
Traps: 5
3x Common Charity
1x The transmigration Prophecy
1x Gravity Bind
Total Cards: 40
The goal of this deck is to draw exodia AS FAST AS POSSIBLE.
It uses many powerful draw cards to win. I mainly use Heart of the underdog to draw massive cards, and if I don't hit a vanilla, I activate my many chainable drawing cards during the draw phase to try to continue the pattern. If the pattern stops, I still have the allures and trade-ins to fall back on. Many games i have 20+ cards in hand, and usually win by turn 3. Any suggestions and comments would be appreciated.
* Took out Hidden Book of Spell for Card Destruction*
*Took out Monster Reincarnation for Dark Eruption*
Rose Flighton - June 24, 2008 08:39 PM (GMT)
Okay then, what have we got?
Well do you really need Tri-horned Dragon or Opticlops? Don't you think there are better alternatives, like say Vorse Raider or Soul Tiger? I mean I can see how you can use Trade in on your Dragon but unless you have them both they seem like dead draws.
Maybe if you used something like Emissary of the Afterlife (searches most Exodia Pieces and can be used for Allure of Darkness), also... No Sangan? No Jar of Greed? I think those could be pretty useful, probably.
gamesha - June 25, 2008 03:37 AM (GMT)
I tried Jar of Greeds and Emissary but they actually slow down the deck. Instead of Jars, I use Hand destructions. If I draw into a jar of greed or something similar with heart of the underdog, it kills the combo. However, if I draw into a Hand destruction, I can activate it during the draw phase, and draw into a normal monster (hopefully), thus continuing the loop with underdog. That is also the reason I run three reloads as to three mallets.
Tri-horned isn't a dead draw as you would think it would be. It is a valid target for Allure, common charity, AND trade-in. it has synergy with more than 1/4 of the deck.
The only level 4 or lower dark vanillas that exist with 2000+ Defense are Range and D.D. Trainer. I would have used three archfiend soldiers compared to the three opticlops, however opticlops has a higher defense, so I chose him instead. I would definitely use Soul Tigers, however they are not dark, thus conflict with the allures.
Sangan would slow down the deck as well for the same reason as Emissary. As I said in my first post, the goal of the deck is to get the underdog combo off and continue it as long as possible, eventually drawing exodia.
Thanks for your suggestions though.
Ami Suzishima - June 25, 2008 06:31 AM (GMT)
^_^ The reason i like Jar of Greed and Legacy of Yata-Garasu cards is because in all actuality, they actually dwindle your deck down faster. Think about it: You draw it, set it......that's one card out of your deck, then you activate it when you can. Each one is equal to two cards. Believe it or not, it actually does help.
Xenneth Hikari - June 25, 2008 07:01 AM (GMT)
Hmm...
May I advise some cards such as Backup Soldier. Surely you can't hold onto Exodia Pieces forever since they can and will have the possobility to go to the graveyard. Better yet, you can send these pieces to the grave and add them to your hand using Dark Designator, if I got the name right that is.
Also, I like to say...Morping Jar. The set cards and then flip Morping Jar trick can work I think. This way, it'll be automatic hand destruction for your opponent's hand, and also using Card Destruction to follow would help.
Saidre - June 25, 2008 08:07 AM (GMT)
You mean Dark Factory of Mass Production
Dark Designator adds a card from your opponent's deck to their hand if the card you call exists in their deck.
Xenneth Hikari - June 25, 2008 08:35 AM (GMT)
Ugh! Dark Factory of Mass Production is not what I meant. It's a card that sends monsters to the grave, but I can't think. I'm tired.
gamesha - June 25, 2008 06:05 PM (GMT)
@ ami : I have been using Jar of greeds in the deck before, i just found that hand destructions work better because i can activate it when i draw it during that draw phase and have count for heart of the underdog. Using both common charities and jar of greeds/legacy in the deck just adds more conflicts with Underdog, but maybe that's just me.
@Xenneth : hmm... card desturction may work. I would use morphing jar but it doesn't even have synergy with allure. Backup Soldier is too slow but dark factory of mass production may work here, i'll have to play test these additions. Dark Factory of Mass Production was indeed card you were thinking of btw. ;)
Thanks for the suggestions. Anyone else playtest this deck yet?
maverick - June 26, 2008 01:23 AM (GMT)
for the head theres always dark eruption
what u could do is focus on sending them all to the grave and then using dark factory and dark eruption though that runs into the issue of dd crow or necrovalley
as for the crow u can use burial from a dd to put them back in the grave and as for necrovalley giant trunade, mst, or heavy storm pretty much take it out >_>
Fubuki Tenjyoin - June 26, 2008 01:45 AM (GMT)
People have gotten brave these days. Allure of Darkness is not a compatible Exodia card. Nuu Nuu Nuu!
maverick - June 26, 2008 04:13 AM (GMT)
any card that draws is pretty much compatible with exodia
u just dont play it if the only darks in your hand are exodia pieces >_> (u basically wait to play it until u have a dark that ur willing to remove in ur hand)
gamesha - June 26, 2008 06:55 AM (GMT)
I playtested the Card destruction and it seemed to work, to I put it in for a hidden book of spell.
@ maverick : Dark Eruption would definitely work here. I'll add it and drop monster reincarnation. I don't really need to dump the pieces into the graveyard. playtest this deck and see what I mean.
@ Fubuki : Why not run it? I have 12 legal targets for allure. (not counting exodia pieces of course)
Keep suggestions and comments coming!
Fubuki Tenjyoin - June 26, 2008 10:58 PM (GMT)
Allure of Darkness is a gamble that might cost you the duel. Remove one Exodia piece, and it's game over. And, Maverick, the situation might always be as pretty as "waiting until you get something better." If you're backed into a corner with no other option is a prime example.
maverick - June 26, 2008 11:09 PM (GMT)
thats unlikely to happen since the deck focuses on drawing so much that u could pretty much get all pieces in your hand in no time flat and even if u are in that corner if ur about to lose and have to make that "gamble" then if u dont do it u lose anyway so it doesnt make any difference >_>
gamesha - June 27, 2008 03:43 AM (GMT)
@ fubuki : By that logic Common charity is also a gamble. However, roughly half of my deck is a legal target for allure of darkness and common charity so the risk is vary low of sending an exodia piece. Judgments can't be made unless the deck is playtested and so far Allure and Common charity never ran into problems.. If you were about to play common charity or allure with only exodia pieces in your hand, it would be wise to check the graveyard and rfg piles first before considering it safe to play it (probability speaking).
Fubuki Tenjyoin - June 27, 2008 08:26 PM (GMT)
I forgot what Charity does, but I just looked it up. I wouldn't run that card either, but that's just my opinon.
Allison Wonderland - June 28, 2008 01:45 AM (GMT)
No duelist worth their weight in salt would activate Allure of Darkness or Common Charity without a valid target in their hand.
On that note, Manticore Infinite Loop.
Haru Hizashi - June 28, 2008 05:27 AM (GMT)
Umm, yea, I see the point in this deck. But what if you didn't get HoTU in your first 6 cards?
And if you want to playtest it, I'm willing to be your opponent. ;)