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Solar Dusk Academy > Yu-Gi-Oh! Deck Discussion > Zombies and Dragons. What next?



Title: Zombies and Dragons. What next?
Description: More Zombies for a later date


Saidre - June 18, 2008 04:22 AM (GMT)
This isn't going to be playable for quite some time, there are a few cards I doubt we'll get for a while, but with the OCG exclusives being put into TCG form as UDE inserts them into new sets, but I've tested it a little through the loveliness of proxies.

Monsters: 16

2 Darkness Gear - Gokuen

3 Zombie Master
3 Black Knight of Dark Dragon
3 Zombie Carrier
3 Goblin Zombie
1 Destiny Hero – Disc Commander
1 Card Trooper

Spells: 17

3 Undead World
3 Card of Safe Return
3 Book of Life
2 Terraforming
2 Lightning Vortex
1 Monster Reborn
1 Premature Burial
1 Heavy Storm

Traps: 7

3 Phoenix Wing Wind Blast
3 Solemn Judgment
1 Torrential Tribute

Extra: 15

3 Deathkaiser Dragon
2 Stardust Dragon
2 Red Daemon’s Dragon
2 Ally of Justice – Catastor
2 Brionac – Dragon of the Ice Boundary
1 X-Saber Urbellum
1 Light End Dragon
2 Dark End Dragon

check the wikia for the Synchros.

Alastair Meztli Solaris - June 18, 2008 04:27 AM (GMT)
err... isn't there an ocg deck discussion area just above this? i'm not 100% up to date on the released cards but i've never herad of a large number of these and you also mentioned ocg exclusives so..... shouldn't this deck be there?

Saidre - June 18, 2008 05:00 AM (GMT)
No. This is for when the OCG exclusives hit the TCG. It's meant for the TCG. It's a potential deck that I'll run when CSoC comes out. I'll add the other Synchros as America gets them.

Alastair Meztli Solaris - June 18, 2008 03:47 PM (GMT)
but at the present time is it not still technically an ocg deck? eh i guess it doesn't matter. no one seems to post their ocg decks in that section anyway.

i'll say what i say in all zombie decks. i wouldn't mind seeing a little more il blud.

i'd recommend

-1 zombie carrier

+1 il blud

other than that i'd have to read more about the Tuners and the Synchros before suggesting any other fixes.

maverick - June 18, 2008 06:27 PM (GMT)
zombie carrier is really good the speed that it swarms with synchros is increddible it allows a player to make their entire monster row white with giant monsters

definatly dont take out carrier

as for il blud i say its too slow for many reasons, 1- it requires to be summoned twice
2 - death kaiser and zombie master pwn way too easily and quickly without il blud

i like this deck
though im not really a fan of the knights though i should probably read it (probably cause it looks like paladin) and the gears idk their effects >_>

Alastair Meztli Solaris - June 18, 2008 06:41 PM (GMT)
QUOTE (maverick @ Jun 18 2008, 01:27 PM)
zombie carrier is really good the speed that it swarms with synchros is increddible it allows a player to make their entire monster row white with giant monsters

definatly dont take out carrier

as for il blud i say its too slow for many reasons, 1- it requires to be summoned twice
2 - death kaiser and zombie master pwn way too easily and quickly without il blud

i like this deck
though im not really a fan of the knights though i should probably read it (probably cause it looks like paladin) and the gears idk their effects >_>

why does everyone say Il Blud is slow? you special summon him once then normal summon him. then you get a card from the graveyard or the hand. you're not missing the normal summon for your zombie master or any of those other cards you're just getting them in a special package.

and if i'm wrong with carrier i'm not really sure i was but w/e i'd recommend a goblin zombie or maybe a phoenix wing wind blast. wing wind blast was always best at two anyway.

urisoke - June 19, 2008 06:17 AM (GMT)
Il blud isn't slow >.>

u put pyramid turtle face down

it gets hit you get il blud normal summon him

then special zombie and special turtle again

He is not slow but i still only perfer to run at 1

there is some card that says card cannot be removed from play in that structure

you should run that with alllures and dmoc is crazy

Saidre - July 11, 2008 03:59 PM (GMT)
O.O Wow. I didn't know that anyone had replied to this. I went looking for the list to put it in the OCG forum and see if I had more luck, but since I was going to repost this I might as well defend it as is.

@Urisoke: That's what makes it slow. It can't go off in one turn, and I don't run turtles. Also, Allure plus Fortress cost me my hand since allure says if you cannot remove a dark monster, discard your hand.

@Alastair: See my response to Urisoke on Il Blud.




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