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Solar Dusk Academy > Yu-Gi-Oh! Deck Discussion > Zombies



Title: Zombies


Alastair Meztli Solaris - June 13, 2008 11:49 PM (GMT)
Monsters x20
x3 Armageddon Knight
x3 Zombie Master
x2 Goblin Zombie
x3 Pyramid Turtle
x2 Cyber Dragon
x1 Card Trooper
x1 Spirit Reaper
x2 Ryu Kokki
x1 Sangan
x2 Il Blud

Spells x15
x1 Reinforcments of the Army
x1 Mystical Space Typhoon
x3 Card of Safe Return
x2 Fires of Doomsday
x2 Allure of Darkness
x1 Monster Reborn
x1 Premature Burial
x1 Heavy Storm
x3 Book of Life

Traps x5
x3 Threatening Roar
x1 Torrential Tribute
x1 Mirror Force

urisoke - June 14, 2008 02:10 AM (GMT)
armageddon knights alot more useful now cuz of the new ruling on zombie master but maybe u shud drop it to 2 and take out a rota to add in dust tornados to stop macros or something i unno

Zetton Zanmaru - June 14, 2008 05:41 AM (GMT)
Dust Tornados for the side-deck. It only slows down the main-deck. Cyber Dragons are unnecessary. They only conflict with endphase Fires of Doomsday and Zombies swarm a lot using cards like Book of Life, Zombie Master Il Blud etc., your field will frequently be full. I'd replace them with D.D. Crows to screw up other dominant decks in this meta. Solemns have also been great in Zombies.





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