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Solar Dusk Academy > Created Card Section > Corrupt Pack



Title: Corrupt Pack
Description: Owned by Fred only


G-Beast - Fred - May 23, 2008 02:12 PM (GMT)
CODE-CC000; Corrupt Forte Head
Level 3
1000/1000
Corrupt/Dark
Effect: Only one copy of "Corrupt Forte Head" can remains face-up on the field. This card is unaffected by spell/trap or monster effect. If this card is shifted into DEF position, it is returned to ATK position afterward. When this card is attacked by your opponent's monster, negate the attack and special summon "Corrupt Forte" monster from your deck, hand, graveyard or removed from play into face-up attack position.

CODE-CC001: Corrupt Forte Right Arm
Level 2
500/500
Corrupt/Dark
Effect: Destroy this card if you don't have "Corrupt Forte Head" on your side of the field. Only one copy of "Corrupt Forte Right Arm" remains face-up on the field. For each time this card is targeted by effect of spell/trap or monster, or by battle from your opponent's monster, negate the effect or battle and inflict the damage to this card's owner Life Point by 1000 points. This card cannot removed from the field.

CODE-CC002: Corrupt Forte Left Arm
Level 2
500/500
Corrupt/Dark
Effect: Destroy this card if you don't have "Corrupt Forte Head" on your side of the field. Only one copy of "Corrupt Forte Left Arm" remains face-up on the field. As long as this card remains face-up on the field, in the column this card was set has become disable to using by other cards except for "Corrupt Forte" in their card text. This card cannot removed from the field.

CODE-CC003: Corrupt Forte Right Leg
Level 2
500/500
Corrupt/Dark
Effect: Destroy this card if you don't have "Corrupt Forte Head" on your side of the field. Only one copy of "Corrupt Forte Right Leg" remains face-up on the field. During each Standby Phase of this card's owner, he/she must send 1 card from each of hand and deck to graveyard or take 2000 damages. This card cannot removed from the field.

CODE-CC004: Corrupt Forte Left Leg
Level 2
500/500
Corrupt/Dark
Effect: Destroy this card if you don't have "Corrupt Forte Head" on your side of the field. Only one copy of "Corrupt Forte Left Leg" remains face-up on the field. As long as this card remains face-up on your side of the field, your opponent can select 1 type of card and you have to remove the selected card from graveyard during standby phase only, also any card that return from the Graveyard to hand or deck are disabled. This card cannot removed from the field.

CODE-CC005: Corrupt Dark Magician
Level 7
2500/2100
Corrupt/Dark
Effect: Only Special Summon to your side of the field if you have Dark Magician on the field or in your graveyard. This card gain the follow effect; *Field; This card is unaffected by your opponent's Spell cards. *Graveyard; When this card is destroyed in the battle, special summon this card onto your opponent's side of the field in DEF Position.

More to come...

G-Beast - Fred - May 23, 2008 02:54 PM (GMT)
CODE-CC006; Corruption Hero – Alex
Level 4
1500/1200
Corrupt/Light
Effect: When this card is declare attack during your battle phase, increased this card’s ATK equal to half of the targeted monster’s ATK points. When this card’s ATK point has increased to or above 3500 points; destroys this card afterward.

CODE-CC007: Corrupt Forte
Level 6
3000/3000
Corrupt/Dark/Synchro
“Corrupt Forte Head” + “Corrupt Forte Right Leg” + “Corrupt Forte Left Leg” + “Corrupt Forte Right Arm” + “Corrupt Forte Left Arm”
A Synchro Summon of this card can only be conducted with above Synchro Material Monsters on the field. This monster is unaffected by your card effects. When this card is attack or attacked, inflict 1000 damages to this card’s owner Life Point. As long as this card remains face-up on the field, this card’s owner cannot Normal Summon, Flip Summon or Special Summon any monster.

CODE-CC008: Corrupt Summon
Spell/Quick-Play
Activate only when your monster is destroyed in any way. You can select 1 monster with “Corrupt” in their card name and special summon it onto your side of the field.

CODE-CC009: Corrupt Control
Spell/Equip
Activate only when you have 1 or more monster with Corrupt in their name. Select one face-up monster from your opponent’s side of the field and take control of it. Destroy this card when your corrupt monsters are removed from the field. During the Battle Phase, inflict the damage to this card’s owner by 300 points.

CODE-CC010: Corrupt Premature
Spell/Equip
Activate only when you don’t have any monster on your side of the field. Select one monster with “Corrupt” in their name and special summon it onto your side of the field. At your End Phase, if you have 1 or more in your hand, destroy this card.

CODE-CC011: Corrupt Raigeki
Trap
Activate only when your “Corrupt” monster is attacked during your opponent’s battle phase. Destroy all non-Corrupt monsters and inflict your Life Point by 100 for each destroyed monster.

CODE-CC012: Corrupt Destruction
Trap/Counter
Activate only when your “Corrupt” is destroyed by effect. Inflict both players equal to the destroyed monster’s currently ATK points.

CODE-CC013: Corrupt Reset
Trap/Counter
Activate only when your monster is destroyed by battle. Return the destroyed monster to your deck and select 1 monster with “Corrupt” monster, beside the destroyed monster, and special summon it to your side of the field. Shuffle your deck afterward.

CODE-CC014: Corrupt Force
Trap/Continuous
For each time you discarded a card from your hand, increase all monsters with “Corrupt” in their card names by 200 ATK points.

CODE-CC015: Corrupt Overload
Trap/Continuous
For each time your monster with “Corrupt” in their card names is sent to graveyard, inflict 500 damages to each players’ Life Points.

That's it for Corrupt Pack 1.




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