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Title: MystikX's Creations
Description: Oh yeah


MystikX - May 20, 2008 12:27 AM (GMT)
These are just some of the cards I'll be using in my fic.

Used by Tobias

Duos
Warrior/Dark/8*/2900/2450
Once per turn, you can discard 1 Gemini Monster from your hand. If you do, until the End Phase, this card gains the effect listed on that monster.

Spiria
Fairy/Light/4*/1300/800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Gemini Monster from your Deck in face-up Attack Position.

Zelua
Winged Beast/Wind/2*/800/800
Activate only during your opponent's Battle Phase. Tribute this face-up card. Target Gemini Monster gains 800 ATK until the end of the Battle Phase.

Garestgolath
Dragon/Earth/4*/2300/200
If you don't control a Gemini Monster that is treated as an Effect Monster, destroy this card. When this card attacks, at the end of the Battle Phase, it is changed to face-up Defense Position.

Gadius
Beast-Warrior/Earth/4*/1600/1000
Tribute this face-up card. Special Summon 1 Gemini Monster from your hand.

Duos Dragon
Dragon/Dark/8*/3000/2000
"Duos" + At least 1 Gemini Monster
This card cannot be Special Summoned except by a Fusion Summon of the above Fusion Material Monsters. For every Gemini Monster used as a Fusion Material Monster, this card gains 300 ATK. By discarding 1 Gemini Monster from your hand, you can negate the destruction of this card.

Gemini Wealth
Spell/Normal
Discard 2 Gemini Monsters. Draw 3 cards.

Gemini Rejuvenation
Spell/Normal
Discard 1 Gemini Monster. Special Summon 1 Gemini Monster from your Graveyard, except the discarded one. A monster summoned by this effect is treated as being an Effect Monster and gains its effect.

Jewel of the Gemini
Spell/Equip
Equip only to a Gemini Monster that hasn't been Second Summoned. The equipped monster is treated as an Effect Monster and gains its effect. When this card is destroyed, add 1 Gemini Monster with 1500 or less ATK from your Deck to your hand.

DNA Transfusion
Trap/Continuous
Remove from play 1 Monster Card in your Graveyard. All monsters in both player's hands are treated as the Type of the removed monster.

Used by Ezra

Arctic Samurai
Warrior/Water/4*/1800/1200
When this card attacks a monster with an Ice Counter on it, the attack target loses 400 ATK and DEF for every Ice Counter on it.

Hailstorm
Spell/Normal
Choose any number of monsters your opponent controls. For each chosen monster, pay 500 Life Points and place an Ice Counter on them.

Used by ???

Avatar of Zoa
Warrior/Dark/4*/1600/900
During your Standby Phase, you can pay 1000 Life Points and Tribute this face-up card. If you do, Special Summon 1 "Zoa" from your hand, Deck, or Graveyard. A monster summoned by this effect cannot attack your opponent directly this turn.

Giga Beam Cannon
Spell/Quick-Play
Activate only when you Special Summon "Metalzoa". The summoned monster can attack your opponent directly this turn. In addition, your opponent cannot activate Trap Cards when it attacks.

Used by Clara

Hand Shield
Trap/Normal
During this turn only, your opponent cannot discard cards from your hand by the effect of a card they control.

Charmer Forcefield
Trap/Continuous
"Charmer" monsters you control cannot be destroyed by battle. During your Standby Phase, pay 3000 Life Points. If you do not, destroy this card.

Rite of the Familiars
Trap/Continuous
If you control a monster owned by your opponent by the effect of a "Charmer" monster, the amount of Life Points you have to pay for "Charmer Forcefield" becomes 100.

Used by Justin

Hungry Burger - Supersized
Warrior/Dark/10*/3500/3000
"Hungry Burger" + "Hungry Burger" + "Hungry Burger"
This card cannot be Special Summoned except by a Fusion Summon with the above Fusion Material Monsters. This card's name is treated as "Hungry Burger" while face-up on the field. When this card destroys a monster by battle, it gains 300 ATK. In addition, you can pay 1000 Life Points to negate the effect of a Trap Card that would destroy this card and destroy it.

Value Meal
Spell/Quick-Play
Activate only when you successfully Ritual Summon "Hungry Burger". Special Summon 2 "Hungry Burger"s from your hand, Deck, or Graveyard, ignoring summoning conditions. Monsters summoned by this effect cannot attack this turn.

Burger Feast
Spell/Continuous
Choose 1 "Hungry Burger" you control. It gains 400 ATK. In addition, whenever a "Hungry Burger" you control destroys a monster by battle, it gains 400 ATK. If you control no "Hungry Burger"s, destroy this card.

YubelEyes - May 20, 2008 03:09 AM (GMT)
"Batteryman AAA" contradicts itself, because:
It says that it is considered as "Batteryman AA", which means it gains the effects of AA, yet it has s different effect.

Not only that, but by only saying that it's treated as AA, that means it's considered like a Harpie card. Meaning you cannot even add this card to your deck with a maxed out AA.

You should change it's effect to read "When this card is face-up on the field, it is considered as "Batteryman AA" or something.

=]

Fubuki Tenjyoin - May 20, 2008 03:23 AM (GMT)
Other than that, good job. You've got some nice cards here.

MystikX - May 20, 2008 11:53 PM (GMT)
QUOTE (YubelEyes @ May 19 2008, 10:09 PM)
"Batteryman AAA" contradicts itself, because:
It says that it is considered as "Batteryman AA", which means it gains the effects of AA, yet it has s different effect.

Not only that, but by only saying that it's treated as AA, that means it's considered like a Harpie card. Meaning you cannot even add this card to your deck with a maxed out AA.

You should change it's effect to read "When this card is face-up on the field, it is considered as "Batteryman AA" or something.

=]

Oh, whoops! I knew I was forgetting SOMETHING.

Although I don't understand on what you mean by how it'll get AA's effects. I mean, ALO is treated as Umi, but it doesn't give boosts to Thunder or debuffs to Machines.

Haru Hizashi - May 21, 2008 03:52 PM (GMT)
Yay, support for Gemini. XD

MystikX - May 21, 2008 11:08 PM (GMT)
Well, the main character DOES use a Gemini deck, so it's only natural. It's difficult to make them unbroken though.......

Ryan Slade - May 22, 2008 04:51 PM (GMT)
QUOTE (MystikX @ May 20 2008, 06:53 PM)
QUOTE (YubelEyes @ May 19 2008, 10:09 PM)
"Batteryman AAA" contradicts itself, because:
It says that it is considered as "Batteryman AA", which means it gains the effects of AA, yet it has s different effect.

Not only that, but by only saying that it's treated as AA, that means it's considered like a Harpie card. Meaning you cannot even add this card to your deck with a maxed out AA.

You should change it's effect to read "When this card is face-up on the field, it is considered as "Batteryman AA" or something.

=]

Oh, whoops! I knew I was forgetting SOMETHING.

Although I don't understand on what you mean by how it'll get AA's effects. I mean, ALO is treated as Umi, but it doesn't give boosts to Thunder or debuffs to Machines.

When a card effect says it's considered to be something else, it's just THE NAME. Just like how Proto-Cyber Dragon works. You should probably fix it so that its treated as Batteryman AA only when on the field or something to that degree.

MystikX - May 22, 2008 11:56 PM (GMT)
That's exactly what I'm going for. However, he's saying that AAA would "gain" the effects of AA.

By the way, I added a couple of cards to the first post.

G-Beast - Fred - May 23, 2008 12:07 AM (GMT)
Not bad for your own create... I am glad to see some more Gemini support.

Haru Hizashi - May 23, 2008 04:22 AM (GMT)
QUOTE (MystikX @ May 20 2008, 06:53 PM)
Well, the main character DOES use a Gemini deck, so it's only natural. It's difficult to make them unbroken though.....


It seems there are more than 1 Gemini users ^_^

MystikX - May 26, 2008 10:30 PM (GMT)
Added five more cards to the first post, at the top. And, yes, they ARE influenced by the Memory World Arc.




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