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Title: Ryan Cards 1


Ryan Slade - May 12, 2008 01:19 AM (GMT)
First ones I wanted in the RP. Pics later.

SDA-EN 001 Sonic Night Dragon
DARK / Dragon / Level 8
ATK 2350 / DEF 2400
You can’t Normal Summon/Set this card. Sp. Summon only by Tributing 1 ‘Serpent Night Dragon’ you control. This card gains 100 ATK & DEF x the total Levels of all DARK & LIGHT monsters on the field, other than this card.
Attack Name: Sonic Nightmare Blast

SDA-EN 002 Nightmare Sonic Blast
Normal Spell
Select 1 ‘Serpent Night Dragon’ or ‘Sonic Night Dragon’ you control. Destroy 1 monster your opponent controls. Your opponent takes damage equal to half its ATK. The selected ‘Serpent Night Dragon’ or ‘Sonic Night Dragon’ can’t attack this turn.

SDA-EN 003 Red-Eyes Zombie Dragon
DARK / Zombie / Level 7
ATK 2400 / DEF 0
You can Sp. Summon this card from your Graveyard when a ‘Red-Eyes B. Dragon’ you control is sent to the Graveyard.
Attack Name: Inferno Dark Blast

SDA-EN 004 Armed Dragon Infinity
WIND / Dragon / Level 12
ATK 4000 / DEF 4000
You can’t Normal Summon/Set this card. Sp. Summon only by Tributing 1 ‘Armed Dragon LV10’ you control. Discard 1 card to destroy all your opponent’s monsters.
Attack Name: Infinity Buster
Effect Name: Raigeki Storm

SDA-EN 005 Darkness Desperato
Quick-Play Spell
Select a DARK monster in your hand. Pay 300 LP x the Level of the selected monster. Sp. Summon the selected monster.

SDA-EN 006 Distant Source of Light
Continuous Spell
Remove from play 1 DIVINE or LIGHT monster in your Deck. As long as that monster is removed, a selected monster you control gains 200 ATK x the Level of the removed monster. If the selected monster is removed from the field, select a new monster. If the removed monster is taken out of the removed cards pile, destroy this card.
LIMITED

SDA-EN 007 Friends
Spell
You are allowed 2 Normal Summons/Sets this turn.

SDA-EN 008 Future Summon
Spell
Select 1 monster from your Deck that can be Sp. Summoned normally and remove it from play. On your 3rd Standby Phase after activation, Sp. Summon the removed monster.
LIMITED

SDA-EN 009 Typhoon
Continuous Trap
This card stays face-up until your opponent’s 3rd End Phase after activation, then destroy this card. Your opponent can’t declare direct attacks.

SDA-EN 010 Apocalypse
Counter Trap
Activate only when a monster on the field is destroyed. Destroy all monsters on the field.
LIMITED

Sôichi Sugano - May 12, 2008 02:32 AM (GMT)
Only straightforward thing I saw wrong was friends. I know there's another spell card that lets you summon two monsters during one turn.

Ryan Slade - May 12, 2008 03:01 AM (GMT)
QUOTE (Sôichi Sugano @ May 11 2008, 09:32 PM)
Only straightforward thing I saw wrong was friends. I know there's another spell card that lets you summon two monsters during one turn.

I seem to have memorized the response I'm about to give. Friends is a 10-year-old version of Double Summon. I made mine when YGO first aired in North America. I just like mine better, even though it seems EXTREMELY redundant that I posted it here.

Sôichi Sugano - May 12, 2008 03:05 AM (GMT)
Even if you made yours first it wouldn't make sense since there is a workable one in the game already. Approving Friends would be letting you bypass the 3 card limit.

Ryan Slade - May 12, 2008 03:16 AM (GMT)
QUOTE (Sôichi Sugano @ May 11 2008, 10:05 PM)
Even if you made yours first it wouldn't make sense since there is a workable one in the game already. Approving Friends would be letting you bypass the 3 card limit.

Like anyone in their right mind would even consider running 3 Double Summon cards.

Allison Wonderland - May 18, 2008 11:08 PM (GMT)
If I recall correctly, you must first post the cards. The prices here only apply assuming your cards are: A) Common and B) Unlimited Edition.


Sonic Night Dragon
Common: 1 Point
Unlimited Edition: 1 Point
Dark: 20 Points
Dragon: 5 Points
ATK/DEF: 40 Points
Effect: A Nomi with it's SS-able monster being a Vanilla. It's fine. 1 Point.
Total: 68 Points


Nightmare Sonic Blast
Common: 1 Point
Unlimited Ed.: 1 Point
Normal Spell: 20 Points
Effect: Nothing really too overwhelming about it. 3 Points.
Total: 25 Points

Red-Eyes Zombie Dragon
(NOTE: A card with this name already exists)
Common: 1 Point
Unlimited Ed.: 1 Point
Dark: 20 Points
Zombie: 10 Points
ATK/DEF: 20 Points
Effect: The orriginal Red Eyes Zombie Dragon has a much better effect. Overall, too specific an effect to do too much damage. 3 Points
Total: 55 Points

Armed Dragon Infinity
Common: 1 Point
Unlimited Ed.: 1 Point
Wind: 5 Points
Dragon: 5 Points
ATK/DEF: 40 Points
Effect: A nomi that requires a nomi that requires a nomi. 1 Point
Total: 53 Points

Darkness Desperato
Common: 1 Point
Unlimited Ed.: 1 Point
Quick Play Spell: 35 Points
Effect: Life Points don't matter until they hit zero. As far as the effect goes, it has the potential to create a lot of OTKs. Especially since dark is such an already heavily supported type. 30 points, but unlimited.
Total: 67 Points


Distant Source of Light
Common: 1 Point
Unlimited Ed.: 1 Point
Continuous Spell: 25
Effect: Does not deserve to be limited. As it pretty much maxes at + 2400 attack, but then you run the risk of monster destruction and drawing into such a useless high level card. Unless some broken RFG light type monster was created, this card should be safe at 3. 5 Points.
Totall: 32

Friends
Common: 1 Point
Unlimited Ed.: 1 Point
Normal Spell: 20
Effect: Because people really need to play 6 Double Summons in a turn. 1 Point.
Total: 23 Points

Future Summon
Common: 1 Point
Unlimited Ed.: 1 Point
Normal Spell: 20 Points
Effect: Not at all limitable. A decent card. The wait might end up destroying you however. 5 Points.
Total: 27 Points.

Typhoon
Common: 1 Point
Unlimited Ed.: 1 Point
Continuous Trap: 30 Points
Effect: It's like a worse off version of Swords of Revealing Light. 5 Points.
Total: 37 Points

Apocalypse
Counter Traps don't work that way. They have to... you know... counter something. It would probably work much better as a normal trap, and would not be limited.

Ryan Slade - May 23, 2008 12:20 AM (GMT)
QUOTE (Allison Wonderland)
Counter Traps don't work that way. They have to... you know... counter something. It would probably work much better as a normal trap, and would not be limited.

I know it doesn't counter anything. I just wanted Apocalypse to have a higher Spell Speed than Normal Trap cards.

Besides, why extra points depending on rarity? It doesn't affect the gameplay one bit.




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