I forgot why I posted these... This is my Eclipse / Chaos set. Mostly. I have Chaos stuff for everything, so no point in that.
CYB5-EN 004 Eclipse Dragon
DARK / Dragon / Level 10
ATK 3000 / DEF 3000
When destroyed, destroy ‘Darkness Aura’. If this card has been properly summoned before, pay 1000 LP to Sp. Summon this card from your Graveyard on either player’s Main Phase.
CYB5-EN 005 Beginning of the End
Quick-Play Spell
Discard your hand. Add 1 ‘Eclipse Dragon’, 1 ‘Darkness Aura’ and 1 ‘Darkness Desperato’ from your Deck to your hand.
CYB5-EN 006 Darkness Aura
Field Spell
This card’s activation can’t be negated. This card can only be destroyed by ‘Eclipse Dragon’s’ effect. This card’s controller can’t activate Field Spells. If your opponent plays a Field Spell, both cards stay on the field. All ‘Eclipse’ monsters gain 300 ATK & DEF. All ‘Eclipse Dragon’ monsters gain the following effect: This card can’t be attacked and can’t be destroyed or removed from the field by card effects.
CYB5-EN 007 Chaos Field
Continuous Spell
Remove from play 1 monster you control. Sp. Summon 1 ‘Chaos’ monster from your Fusion Deck that required the monster that was removed from play. You can do this as many times as you want on your Main Phases.
CYB5-EN 008 Chaos Vortex
Continuous Trap
This card’s name is treated as ‘Chaos Field’ when on the field. Remove from play 1 monster you control. Sp. Summon 1 ‘Chaos’ monster from your Fusion Deck that has the same name as the monster removed from play. You can do this as many times as you want on your Main Phases.
CYB5-EN 009 Chaos Eclipse Dragon
DARK / Dragon / Level 10 / Fusion
ATK 4000 / DEF 4000
Summon only with ‘Chaos Field’. Once summoned this way, it loses this effect. When destroyed, destroy ‘Darkness Aura’. If this card has been properly summoned before, pay 1000 LP to Sp. Summon this card from your Graveyard on either player’s Main Phase.
CYB5-EN 015 Eclipse Canceller
Continuous Trap
When activated, select one of the following: Monster, Spell, or Trap. All your opponent’s card effects of the selected type are negated as long as this card is on the field. If you don’t control ‘Eclipse Dragon’ or ‘Eclipse Hyren’, destroy this card.
CYB5-EN 031 Total Eclipse
Continuous Spell
As long as this card is face-up, all ‘Eclipse Dragon’ and ‘Eclipse Hyren’ monsters gain 500 ATK & DEF. If these monsters destroy monsters by battle, those monsters’ effects are negated.
CYB5-EN 063 Elemental Hero Eclipse Neos
DARK / Warrior / Level 11 / Fusion
ATK 4000 / DEF 3500
“Elemental Hero Neos’ + ‘Eclipse Dragon’
Sp. Summon from your Fusion Deck only by sending the above Fusion-Material Monsters you control to your Deck. If this card has been properly summoned before, pay 1000 LP to Sp. Summon this card from your Graveyard on either player’s Main Phase. This card returns to the Fusion Deck on the End Phase.
CYB5-EN 065 Red-Moon Eclipse
Continuous Trap
All ‘Eclipse’ monsters gain 500 ATK. These monsters are also unaffected by any opposing effects that would remove them from the field.
CYB5-EN 079 Eclipse Revival
Trap
Select 1 ‘Eclipse’ monster in your Graveyard that was properly summoned earlier in the Duel, and Sp. Summon it, regardless of summon conditions.
CYB5-EN 080 Eclipse
Trap
Activate only at the beginning of the Battle Phase. If it’s your opponent’s turn, end the Battle Phase. If it’s your turn, your opponent can’t activate Spell/Trap cards on this Battle Phase.
CYB5-EN 093 Eclipse Ritual
Ritual Spell
Send monsters from your hand and/or field to your Graveyard whose total Levels equal 10. Sp. Summon 1 ‘Eclipse Dragon’ from your hand.
CYB5-EN 103 Light Fracture Blast
Spell
Select 1 ‘Eclipse Dragon’ you control, or a monster you control that lists ‘Eclipse Dragon’ as a Fusion Material Monster. Destroy all your opponent’s face-down monsters and all their face-up monsters with an ATK equal to or less than the ATK of your selected monster. Your selected monster can’t attack this turn.
CYB5-EN 104 Chaos Light Fracture Blast
Spell
Select 1 ‘Chaos Eclipse Dragon’ you control, or a monster you control that lists ‘Chaos Eclipse Dragon’ as a Fusion Material Monster. Destroy all your opponent’s face-down monsters and all their face-up monsters with an ATK equal to or less than the ATK of your selected monster. Deal 700 damage to your opponent for each of their cards you destroy with this effect. Your selected monster can’t attack this turn.
CYB5-EN 198 Eclipse Phoenix
DARK / Winged-Beast / Level 4
ATK 1500 / DEF 1200
This card is also FIRE. If destroyed and sent to the Graveyard while you control ‘Darkness Aura’, you can pay 500 LP to Sp. Summon it from your Graveyard on your End Phase. This card can only be Sp. Summoned by its own effect.
CYB5-EN 199 Imitation Darkness Aura
Field Spell
This card’s name is treated as ‘Darkness Aura’ while on the field. All ‘Eclipse’ monsters gain 300 ATK & DEF.
CYB5-EN 200 Mist of Eternal Darkness
Continuous Trap
This card’s effect is active only when ‘Darkness Aura’ is on the field. When your opponent’s monster declares an attack, flip 1 coin for each ‘Eclipse’ monster you control, or 1 coin if you don’t control any. If at least 1 Heads if flipped, the attack is negated.
CYB5-EN 204 Eclipse Illusionist
DARK / Spellcaster / Level 2
ATK 300 / DEF 300
You can discard this card from your hand when you take damage. If you do, remove from play 1 monster in your Graveyard with an ATK higher than the damage you’re about to take, and negate that damage.
HYR-EN 082 Eclipse Hyren
DARK / Dragon / Level 4
ATK 1800 / DEF 1800
Send this card you control to the Graveyard to Sp. Summon 1 ‘Eclipse Dragon’ from your hand.
The only problem i see, is that Beginning of the End is already in print. It came in the Phantom Darkness set. But everything else looks cool!
Theirs is called 'The Beginning of the End'. Besides, I made mine years ago. They've ripped off about 5 of my cards already, either by name or effect. Not complaining, but I 'm not changing. It was bound to happen anyway.
Found another one.
CYB5-EN 237 Eclipse Dragon Temple
Field Spell
Activate only if an ‘Eclipse’ Continuous Spell/Trap is in play. All ‘Eclipse’ monsters gain 500 ATK & DEF, and if an ‘Eclipse Dragon’ monster deals Battle Damage by destroying a monster, double the Battle Damage dealt.