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Solar Dusk Academy > Created Card Section > CyberWarriors Season 1: Rebirth FINAL VERSION



Title: CyberWarriors Season 1: Rebirth FINAL VERSION
Description: Re-ordered 250-card set, picture heavy


Ryan Slade - April 25, 2008 11:01 PM (GMT)
I'll be posting in increments, along with their card pics as I remake them. Everything's been re-ordered and all the effects have been fixed up. If I have no intention of making a pic for a card, or if there's no way I'll get a good enough pic, it'll just well, have no pic.

CYB1-EN 001 CS Ryan - God of Destruction
DIVINE / Warrior / Level 4
ATK 1800 / DEF 1600
This card is also NetNavi-type. You can only control 1 ‘Ryan’ card. This card’s control can’t switch. When summoned, add 1 ‘BattleChip’ card from your Deck to your hand. This card gains 100 ATK each time you activate a ‘BattleChip’ card.
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CYB1-EN 002 Ryan
DIVINE / Warrior / Level 3
ATK 600 / DEF 400
When ‘Dimension Area’ is activated and it destroys your ‘CS Ryan’ monster, you may Sp. Summon this card from your hand/Deck/Graveyard. You can only control 1 ‘Ryan’ card. This card’s control can’t switch. While you control this card, all ‘Bass, God of Destruction’ cards you control gain 500 ATK.

CYB1-EN 003 CS Jeff - Team Leader
LIGHT / Warrior / Level 4
ATK 1600 / DEF 1300
This card is also NetNavi-type. You can only control 1 ‘Jeff’ card. If this card deals Battle Damage, it gains 400 ATK. You can activate this effect only once when on the field.
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CYB1-EN 004 CS Karl - Long-Range Support
LIGHT / Warrior / Level 4
ATK 1600 / DEF 1700
This card is also NetNavi-type. You can only control 1 ‘Karl’ card. Once per turn, discard the top card of your Deck to randomly destroy one card in your opponent’s hand.
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CYB1-EN 005 CS Andy - Weapon Specialist
LIGHT / Warrior / Level 4
ATK 1500 / DEF 1100
This card is also NetNavi-type. You can only control 1 ‘Andy’ card. You can discard 1 card to allow this card to attack directly this turn.
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Ryan Slade - May 1, 2008 08:31 PM (GMT)
CYB1-EN 006 CS Stephen - Recon Support
FIRE / Warrior / Level 4
ATK 1600 / DEF 1400
This card is also NetNavi-type. You can only control 1 ‘Stephen’ card. Once per turn, change this card’s Monster Card Zone. When this card attacks, destroy your opponent’s Spell/Trap card that’s in the same column as this card, before the battle.

CYB1-EN 007 CS Damon - Master Swordsman
LIGHT / Warrior / Level 4
ATK 1900 / DEF 1000
This card is also NetNavi-type. You can only control 1 ‘Damon’ card. When this card attacks, discard 1 card to increase ATK by 800 for the turn.
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CYB1-EN 008 CS Sarah - Team Healer
LIGHT / Warrior / Level 4
ATK 1000 / DEF 2000
This card is also NetNavi-type. You can only control 1 ‘Sarah’ card. Once per turn, on your opponent’s turn, you can negate the activation/summon of a ‘Darkloid’ or ‘DarkChip’ card and destroy it. Gain 500 LP on your Standby Phase.
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CYB1-EN 009 CS Katy - Water Support
WATER / Warrior / Level 3
ATK 1200 / DEF 1700
This card is also NetNavi-type. You can only control 1 ‘Katy’ card. All WATER, ‘CS’ and ‘Ryan’ monsters you control gain 400 ATK. All ‘Darkloid’, FIRE and Pyro-type monsters your opponent controls lose 400 ATK.
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CYB1-EN 010 CS Jeremy - Turbo Speedster
FIRE / Warrior / Level 4
ATK 1400 / DEF 1800
This card is also NetNavi-type. You can only control 1 ‘Jeremy’ card. If this card is attacked, you can switch this card into Defense mode before the attack. If you do this, this card gains 500 ATK until the end of your next turn.

Allison Wonderland - May 1, 2008 09:19 PM (GMT)
CS Karl is insanely broken.

Ryan Slade - May 1, 2008 10:28 PM (GMT)
QUOTE (Allison Wonderland @ May 1 2008, 04:19 PM)
CS Karl is insanely broken.

Thank you. I'm too lazy to post a banlist.

Allison Wonderland - May 1, 2008 10:38 PM (GMT)
Why create a card that would instantly hit the banlist though? ^_^

Ryan Slade - May 1, 2008 11:02 PM (GMT)
QUOTE (Allison Wonderland @ May 1 2008, 05:38 PM)
Why create a card that would instantly hit the banlist though? ^_^

1. It's Limited. Besides, you can only have one active at a time. And I powered it DOWN from what it was before.
2. It's not your choice. it's not like you'll be Dueling it anyways.

CYB1-EN 011 CS Janelle - Back-Up Support
LIGHT / Warrior / Level 3
ATK 1100 / DEF 1500
This card is also NetNavi-type. You can only control 1 ‘Janelle’ card. Sp. Summon this card from your hand if you control a ‘CS’ monster. If you do, select another ‘CS’ monster you control and it gains 500 ATK for as long as this card is on the field. You can’t Tribute this card if Sp. Summoned by its own effect.

CYB1-EN 012 Darkloid - BurnerMan
DARK / NetNavi / Level 4
ATK 1900 / DEF 1600
This card is also FIRE and Pyro-type. You can only control 1 ‘BurnerMan’ card. If you decrease this card’s ATK by 1000 for the turn, it can attack directly this turn.
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CYB1-EN 013 Darkloid - BubbleMan
DARK / NetNavi / Level 4
ATK 1300 / DEF 2000
This card is also WATER and Aqua-type. You can only control 1 ‘BubbleMan’ card. On your Standby Phase, Sp. Summon 1 ‘Bubble Token’ (WATER/Aqua/Level 1/ATK 0/DEF 0). Tribute the token only with ‘Bubble Parade’.
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CYB1-EN 014 Darkloid - PlantMan
DARK / NetNavi / Level 4
ATK 1600 / DEF 1800
This card is also EARTH and Plant-type. You can only control 1 ‘PlantMan’ card. If this card destroys a monster by battle, gain LP equal to the ATK of the destroyed monster.
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CYB1-EN 015 Darkloid - ShadeMan
DARK / NetNavi / Level 6
ATK 2400 / DEF 1400
You can only control 1 ‘ShadeMan’ card. When Normal Summoned, Sp. Summon ‘Darkloid - BurnerMan’, ‘Darkloid - BubbleMan’ or ‘Darkloid - PlantMan’ from your hand.
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Allison Wonderland - May 2, 2008 12:35 AM (GMT)
QUOTE (Ryan Slade @ May 1 2008, 05:02 PM)
QUOTE (Allison Wonderland @ May 1 2008, 05:38 PM)
Why create a card that would instantly hit the banlist though? ^_^

1. It's Limited. Besides, you can only have one active at a time. And I powered it DOWN from what it was before.
2. It's not your choice. it's not like you'll be Dueling it anyways

1. The card is still broken, and adds nothing to the game. Heavy Storm punishes over extending the s/t zone. Mirror Force punishes mindless aggro. Milling has always been a good thing, and a free -1 once per turn by activating it's effect is broken.
2. Once again, why create a card just so it could be limited? Create-a-cards should be made to enrich the game, not just so you can play ridiculously broken cards.

Ryan Slade - May 2, 2008 02:28 AM (GMT)
To avoid having to bring out my 'Who's Dead to Me (and soon the world) List", I'll post the next 5.

CYB1-EN 016 Darkloid - LaserMan
DARK / NetNavi / Level 8
ATK 2900 / DEF 2600
You can only control 1 ‘LaserMan’ card. If this card attacks a Defense monster, deal the difference as Battle Damage. If this card destroys an Attack monster, randomly destroy 1 card in your opponent’s hand.
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CYB1-EN 017 Darkloid - DarkMan
DARK / NetNavi / Level 7
ATK 2100 / DEF 2900
You can only control 1 ‘DarkMan’ card. When this card is face-up, all ‘Darkloid’ monsters gain 400 ATK & DEF.
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CYB1-EN 018 Darkloid - CosmoMan
DARK / NetNavi / Level 7
ATK 2600 / DEF 2000
You can only control 1 ‘CosmoMan’ card. Discard 1 ‘Darkloid’ monster to destroy 1 card on the field and deal 500 damage to your opponent.
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CYB1-EN 019 Darkloid - BeastMan
DARK / NetNavi / Level 4
ATK 1800 / DEF 1300
This card is also Beast-type and Beast-Warrior-type. You can only control 1 ‘BeastMan’ card. If this card destroys a monster by battle, it can attack a second time this turn.
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CYB1-EN 020 Darkloid - BrightMan
DARK / NetNavi / Level 3
ATK 1300 / DEF 800
This card is also LIGHT and Thunder-type. You can only control 1 ‘BrightMan’ card. While this card is face-up, all players must show everyone their hands and are allowed to see everyone’s face-down cards.
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Ryan Slade - May 2, 2008 03:30 AM (GMT)
CYB1-EN 021 Darkloid - GravityMan
DARK / NetNavi / Level 4
ATK 1400 / DEF 2000
This card is also Machine-type. You can only control 1 ‘GravityMan’ card. Once per turn, change the battle positions of all cards on the field. This card can’t attack the turn this effect is used.
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CYB1-EN 022 Darkloid - QuickMan
DARK / NetNavi / Level 4
ATK 1600 / DEF 1200
You can only control 1 ‘QuickMan’ card. This card can’t be attacked by monsters that have 1900 ATK or less.
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CYB1-EN 023 Darkloid - PharaohMan
DARK / NetNavi / Level 6
ATK 2000 / DEF 1000
This card is also EARTH and Zombie-type. You can only control 1 ‘PharaohMan’ card. When destroyed by battle, you can remove 3 ‘Darkloid’ monsters in your Graveyard from play to Sp. Summon this card in Defense mode on the End Phase.
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CYB1-EN 024 Darkloid - FireMan
DARK / NetNavi / Level 4
ATK 1500 / DEF 1300
This card is also FIRE and Pyro-type. You can only control 1 ‘FireMan’ card. On your Main Phase, discard 1 FIRE card to gain 1000 ATK for the turn. Add the discarded card back to your Deck on the End Phase.
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CYB1-EN 025 Darkloid - ElecMan
DARK / NetNavi / Level 4
ATK 1700 / DEF 1200
This card is also LIGHT and Thunder-type. You can only control 1 ‘ElecMan’ card. While you control this Defense mode card, all other ‘Darkloid’ monsters you control can’t be attacked.
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Ryan Slade - May 6, 2008 04:04 AM (GMT)
CYB1-EN 026 Darkloid - BlizzardMan
DARK / NetNavi / Level 4
ATK 1600 / DEF 2000
This card is also WATER. You can only control 1 ‘BlizzardMan’ card. Once per turn, select 1 of your opponent’s face-up monsters. That monster is now ‘frozen’.
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CYB1-EN 027 Darkloid - NapalmMan
DARK / NetNavi / Level 7
ATK 2200 / DEF 1200
This card is also FIRE and Pyro-type. You can only control 1 ‘NapalmMan’ card. This card gains 400 ATK for each monster your opponent controls, and 100 ATK for each ‘Darkloid’ monster you control.
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CYB1-EN 028 Darkloid - TenguMan
DARK / NetNavi / Level 5
ATK 2300 / DEF 1300
This card is also WIND. You can only control 1 ‘TenguMan’ card. When summoned, send up to 2 Spell/Trap cards from the field to their owner’s Decks. Shuffle all players Decks afterward.
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CYB1-EN 029 Darkloid - NumberMan
DARK / NetNavi / Level 4
ATK 1500 / DEF 1200
You can only control 1 ‘NumberMan’ card. On your Main Phase, roll 1 dice. This card gains 100 ATK & DEF x the # rolled for the turn.
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CYB1-EN 030 Darkloid - LarkMan
DARK / NetNavi / Level 4
ATK 1600 / DEF 700
This card is also WIND and Winged-Beast-type. You can only control 1 ‘LarkMan’ card. When summoned, return 1 Spell/Trap card on the field to its owner’s hand. If this card is targeted by a monster effect that would destroy this card, send this card to your hand instead of the Graveyard.
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