CYB5-EN 001 AutoRobo
LIGHT / Machine / Level 2
ATK 600 / DEF 300
You can Sp. Summon this card from your hand.
CYB5-EN 002 Pink Dragon
WIND / Dragon / Level 2
AYK 600 / DEF 400
FLIP: Your opponent discards the top 5 cards of their Deck.
CYB5-EN 003 Darkness Desperato
Quick-Play Spell
Sp. Summon 1 DARK monster from your hand. Pay 300 LP x the Level of the summoned monster.
CYB5-EN 004 Eclipse Dragon
DARK / Dragon / Level 10
ATK 3000 / DEF 3000
When destroyed, destroy ‘Darkness Aura’. If this card has been properly summoned before, pay 1000 LP to Sp. Summon this card from your Graveyard on either player’s Main Phase.
CYB5-EN 005 Beginning of the End
Quick-Play Spell
Discard your hand. Add 1 ‘Eclipse Dragon’, 1 ‘Darkness Aura’ and 1 ‘Darkness Desperato’ from your Deck to your hand.
CYB5-EN 006 Darkness Aura
Field Spell
This card’s activation can’t be negated. This card can only be destroyed by ‘Eclipse Dragon’s’ effect. This card’s controller can’t activate Field Spells. If your opponent plays a Field Spell, both cards stay on the field. All ‘Eclipse’ monsters gain 300 ATK & DEF. All ‘Eclipse Dragon’ monsters can’t be destroyed by battle.
CYB5-EN 007 Chaos Field
Continuous Spell
You can only control 1 ‘Chaos Field’. Remove from play 1 monster you control. Sp. Summon 1 ‘Chaos’ monster from your Fusion Deck that required the monster that was removed from play. You can do this as many times as you want on your Main Phases.
CYB5-EN 008 Chaos Vortex
Continuous Trap
This card’s name is treated as ‘Chaos Field’ when on the field. You can only control 1 ‘Chaos Field’. Remove from play 1 monster you control. Sp. Summon 1 ‘Chaos’ monster from your Fusion Deck that has the same name as the monster removed from play. You can do this as many times as you want on your Main Phases.
CYB5-EN 009 Chaos Eclipse Dragon
DARK / Dragon / Level 10 / Fusion
ATK 4000 / DEF 4000
Summon only with ‘Chaos Field’, Tributing ‘Eclipse Dragon’. When destroyed, destroy ‘Darkness Aura’. If this card has been properly summoned before, pay 1000 LP to Sp. Summon this card from your Graveyard on either player’s Main Phase.
CYB5-EN 010 Eternal Night Dragon
DARK / Dragon / Level 10
ATK 3000 / DEF 3000
You can’t Normal Summon/Set this card. Sp. Summon this card from your hand only by Tributing 1 ‘Serpent Night Dragon’ on your field when ‘Darkness Aura’ is in play. This card’s name is also ‘Serpent Night Dragon’. The effects of Field Spell cards are negated. This card gains 100 ATK & DEF for each DARK and ‘Chaos’ monster in all players’ Graveyards and removed cards..
CYB5-EN 011 Crystal Mage
LIGHT / Warrior / Level 4
ATK 1600 / DEF 1700
If destroyed while in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell, instead of sending it to the Graveyard. When face-up in your Spell/Trap Zone, All ‘Mage’ monsters you control gain 400 ATK.
CYB5-EN 012 Master Mage
EARTH / Warrior / Level 8
ATK 2700 / DEF 1500
This card can’t be Sp. Summoned. Normal Summon/Set by Tributing 2 ‘Mage’ monsters you control. When this card is face-up, all ‘Mage’ monsters gain the following effect: If a ‘Mage’ monster deals Battle Damage to your opponent when it destroyed a monster by battle, double the Battle Damage dealt.
CYB5-EN 013 Mage’s Final Wish
Trap
Remove 3 ‘Mage’ monsters in your Graveyard from play. Destroy 1 monster on the field.
CYB5-EN 014 Slifer the Dark Dragon
DIVINE / Divine-Beast / Level 10 / Fusion
ATK 1000 / DEF 1000
Summon only with ‘Chaos Field’, Tributing ‘Slifer the Sky Dragon’. This card’s name is also ‘Slifer the Sky Dragon’ when on the field, and is considered a ‘Chaos’ monster. This card gains 1000 ATK & DEF for each card in the controller’s hand. If your opponent summons a monster, destroy it automatically if it’s face-down. If it’s face-up, decrease its current stat by 2500. This decrease lasts for as long as that monster is on the field. If the stat is dropped to 0, destroy the monster.
CYB5-EN 015 Eclipse Canceller
Continuous Trap
When activated, select one of the following: Monster, Spell, or Trap. All your opponent’s card effects of the selected type are negated as long as this card is on the field. If you don’t control ‘Eclipse Dragon’ or ‘Eclipse Hyren’, destroy this card.
CYB5-EN 016 Elemental Hero Feather Neos
WIND / Warrior / Level 8 / Fusion
ATK 2900 / DEF 2300
“Elemental Hero Neos” + “Elemental Hero Avian”
Sp. Summon only by Fusion Summon. When summoned, return all Spell/Trap cards on the field to their owner’s hands.
CYB5-EN 017 Elemental Hero Burst Neos
FIRE / Warrior / Level 8 / Fusion
ATK 3000 / DEF 2100
“Elemental Hero Neos” + “Elemental Hero Burstinatrix”
Sp. Summon only by Fusion Summon. If this card destroys a monster by battle, deal 800 damage to your opponent.
CYB5-EN 018 Elemental Hero Clay Neos
EARTH / Warrior / Level 8 / Fusion
ATK 2500 / DEF 3400
“Elemental Hero Neos” + “Elemental Hero Clayman”
Sp. Summon only by Fusion Summon. If this card battles your opponent’s monster while in Attack mode, you may choose to destroy both monsters in the battle, before the battle.
CYB5-EN 019 Elemental Hero Spark Neos
LIGHT / Warrior / Level 8 / Fusion
ATK 2800 / DEF 2300
“Elemental Hero Neos” + “Elemental Hero Sparkman”
Sp. Summon only by Fusion Summon. When summoned, look at all cards that are face-down on the field and return them to their original positions (they are not flipped).
CYB5-EN 020 Elemental Hero Bubble Neos
WATER / Warrior / Level 8 / Fusion
ATK 2600 / DEF 3000
“Elemental Hero Neos” + “Elemental Hero Bubbleman”
Sp. Summon only by Fusion Summon. When summoned, draw 2 cards.
CYB5-EN 021 Elemental Hero Wild Neos
EARTH / Warrior / Level 8 / Fusion
ATK 2700 / DEF 2400
“Elemental Hero Neos” + “Elemental Hero Wildheart”
Sp. Summon only by Fusion Summon. This card is unaffected by the effects of Trap cards. If a Trap card is activated, your opponent takes 500 damage.
CYB5-EN 022 Elemental Hero Blade Neos
EARTH / Warrior / Level 10 / Fusion
ATK 3200 / DEF 2000
“Elemental Hero Neos” + “Elemental Hero Bladedge”
Sp. Summon only by Fusion Summon. This card can attack twice on your Battle Phase. If this card destroys a monster by battle, deal 500 damage to your opponent.
CYB5-EN 023 Elemental Hero Shade Neos
DARK / Warrior / Level 8 / Fusion
ATK 2500 / DEF 2700
“Elemental Hero Neos” + “Elemental Hero Necroshade”
Sp. Summon only by Fusion Summon. When summoned, Sp. Summon as many Level 4 or lower ‘Elemental Hero’ monsters from your hand to your field as possible.
CYB5-EN 024 Elemental Hero Strato-Neos
WIND / Warrior / Level 9 / Fusion
ATK 3200 / DEF 2400
“Elemental Hero Neos” + “Elemental Hero Stratos”
Sp. Summon only by Fusion Summon. When summoned, activate one of the following effects:
-Add up to 2 of any combination of ‘Elemental Hero’ and ‘Destiny Hero’ monsters from your Deck to your hand.
-Destroy Spell/Trap cards on the field equal to the number of ‘Elemental Hero’ and ‘Destiny Hero’ monsters you control.
CYB5-EN 025 Elemental Hero Ocean Neos
WATER / Warrior / Level 9 / Fusion
ATK 3000 / DEF 2800
“Elemental Hero Neos” + “Elemental Hero Ocean”
Sp. Summon only by Fusion Summon. Once per Standby Phase, select 1 ‘Elemental Hero’ or ‘Destiny Hero’ monster you control, or in your hand/Graveyard/removed cards. You can then choose to send it to your hand/Deck/Graveyard/removed cards.
CYB5-EN 026 Serpent Night Calling
Spell
Add 1 of the following cards from your Deck to your hand: ‘Serpent Night Dragon’, ‘Sonic Night Dragon’ or ‘Eternal Night Dragon’. If you control a ‘Ryan’ or ‘Zoey’ monster, you may add a second of the following cards to your hand.
CYB5-EN 027 Chaos Serpent Night Dragon
DARK / Dragon / Level 7 / Fusion
ATK 2850 / DEF 2900
Summon only with ‘Chaos Field’, Tributing ‘Serpent Night Dragon’. This card’s control can’t switch.
CYB5-EN 028 GX Uria, Lord of Searing Flames
FIRE / Pyro / Level 10
ATK 0 / DEF 0
You can’t Normal Summon/Set this card. Sp. Summon this card only by sending 3 Trap cards you control to the Graveyard. Increase ATK by 1000 for each Trap card in your Graveyard. Once per turn, you may destroy 1 face-down Spell/Trap card on your opponent’s field. Spell/Trap cards can’t be activated in response to this effect’s activation. On the End Phase of the turn this card is destroyed by battle, by sending 1 Trap card in your hand to the Graveyard, Sp. Summon this card from your Graveyard.
CYB5-EN 029 GX Hamon, Lord of Striking Thunder
LIGHT / Thunder / Level 10
ATK 4000 / DEF 4000
You can’t Normal Summon/Set this card. Sp. Summon this card only by sending 3 Spell cards you control to the Graveyard. If this card destroys a monster by battle, deal 1000 damage to your opponent. If this card is in Defense mode, your opponent can’t select another monster as an attack target.
CYB5-EN 030 GX Raviel, Lord of Phantasms
DARK / Fiend / Level 10
ATK 4000 / DEF 4000
You can’t Normal Summon/Set this card. Sp. Summon this card only by Tributing 3 monsters you control (Excluding Tokens). Each time your opponent summons a monster(s), Sp. Summon 1 ‘Phantasm Token’ (DARK/Fiend/Level 1/ATK 1000/DEF 1000) to your field. This token can’t attack. On your Main Phase, Tribute 1 monster to increase ATK by the ATK of the Tributed monster for the turn.
CYB5-EN 031 Total Eclipse
Continuous Spell
As long as this card is face-up, all ‘Eclipse Dragon’ and ‘Eclipse Hyren’ monsters gain 500 ATK & DEF. If these monsters destroy monsters by battle, those monsters’ effects are negated.
CYB5-EN 032 Chaos Armed Dragon Infinity
WIND / Dragon / Level 12 / Fusion
ATK 4500 / DEF 4500
Summon only with ‘Chaos Field’, Tributing ‘Armed Dragon Infinity’. Discard 1 card or pay 500 LP to destroy all your opponent’s monsters.
CYB5-EN 033 Chaos Armed Dragon LV3
WIND / Dragon / Level 3 / Fusion
ATK 1700 / DEF 1400
Summon only with ‘Chaos Field’, Tributing ‘Armed Dragon LV3’. On your Standby Phase, send this face-up card to the Graveyard to Sp. Summon 1 ‘Armed Dragon LV5’ from your hand/Deck/Graveyard.
CYB5-EN 034 Chaos Armed Dragon LV5
WIND / Dragon / Level 5 / Fusion
ATK 2900 / DEF 2200
Summon only with ‘Chaos Field’, Tributing ‘Armed Dragon LV5’. Discard 1 monster to destroy 1 face-up monster on the field. On your End Phase, if this card destroyed a monster by battle, send this face-up card to the Graveyard to Sp. Summon 1 ‘Armed Dragon LV7’ from your hand/Deck/Graveyard.
CYB5-EN 035 Chaos Armed Dragon LV7
WIND / Dragon / Level 7 / Fusion
ATK 3300 / DEF 1500
Summon only with ‘Chaos Field’, Tributing ‘Armed Dragon LV7’. Discard 1 monster to destroy all opposing face-up monsters on the field.
CYB5-EN 036 Chaos Armed Dragon LV10
WIND / Dragon / Level 10 / Fusion
ATK 3500 / DEF 2500
Summon only with ‘Chaos Field’, Tributing ‘Armed Dragon LV10’. Discard 1 card from your hand to the Graveyard to destroy all opposing face-up monsters on the field and deal 500 damage to your opponent.
CYB5-EN 037 Chaos Five-Headed Dragon
DARK / Dragon / Level 12 / Fusion
ATK 5500 / DEF 5500
Summon only with ‘Chaos Field’, Tributing ‘Five-Headed Dragon’. You take no Battle Damage from battles involving this card. This card can only be destroyed by battle by a DIVINE monster.
CYB5-EN 038 Chaos Red-Eyes B. Chick
DARK / Dragon / Level 1 / Fusion
ATK 1300 / DEF 1000
Summon only with ‘Chaos Field’, Tributing ‘Red-Eyes B. Chick. Send this face-up card you control to the Graveyard to Sp. Summon 1 ‘Red-Eyes B. Dragon’ from your hand/Graveyard.
CYB5-EN 039 Chaos Red-Eyes B. Dragon
DARK / Dragon / Level 7 / Fusion
ATK 2900 / DEF 2500
Summon only with ‘Chaos Field’, Tributing ‘Red-Eyes B. Dragon’. When this card destroys a monster by battle, deal 500 damage to your opponent.
CYB5-EN 040 Chaos Red-Eyes Darkness Dragon
DARK / Dragon / Level 9 / Fusion
ATK 2900 / DEF 2500
Summon only with ‘Chaos Field’, Tributing ‘Red-Eyes Darkness Dragon’. This card gains 400 ATK for each Dragon-type monster in your Graveyard and removed cards.
CYB5-EN 041 Chaos Horus the Black Flame Dragon LV4
FIRE / Dragon / Level 4 / Fusion
ATK 2100 / DEF 1500
Summon only with ‘Chaos Field’, Tributing ‘Horus the Black Flame Dragon LV4’. This card’s control can’t switch. On your End Phase, if this card destroyed a monster by battle, send this card to the Graveyard to Sp. Summon 1 ‘Horus the Black Flame Dragon LV6’ from your hand/Deck/Graveyard.
CYB5-EN 042 Chaos Horus the Black Flame Dragon LV6
FIRE / Dragon / Level 6 / Fusion
ATK 2800 / DEF 2100
Summon only with ‘Chaos Field’, Tributing ‘Horus the Black Flame Dragon LV6’. This card isn’t affected by your opponent’s Spell cards. On your End Phase, if this card destroyed a monster by battle, send this card to the Graveyard to Sp. Summon 1 ‘Horus the Black Flame Dragon LV8’ from your hand/Deck/Graveyard.
CYB5-EN 043 Chaos Horus the Black Flame Dragon LV8
FIRE / Dragon / Level 8 / Fusion
ATK 3500 / DEF 2300
Summon only with ‘Chaos Field’, Tributing ‘Horus the Black Flame Dragon LV8’. When your opponent activates a Spell card, negate and destroy it instantly. As many times on your Main Phase, you may destroy 1 face-up Spell card you control.
CYB5-EN 044 Chaos B. Skull Dragon
DARK / Dragon / Level 9 / Fusion
ATK 3700 / DEF 3000
Summon only with ‘Chaos Field’, Tributing ‘B. Skull Dragon’. If this card destroys a monster by battle, deal 800 damage to your opponent.
CYB5-EN 045 Chaos Kaiser Glider
LIGHT / Dragon / Level 6 / Fusion
ATK 2900 / DEF 2700
Summon only with ‘Chaos Field’, Tributing ‘Kaiser Glider’. This card isn't destroyed by battle when this card battles a monster with the same ATK. When destroyed and sent to the Graveyard, send 1 of your opponent’s monsters to the bottom of the owner’s Deck.
CYB5-EN 046 Chaos Mirage Dragon
LIGHT / Dragon / Level 4 / Fusion
ATK 2100 / DEF 1100
Summon only with ‘Chaos Field’, Tributing ‘Mirage Dragon’. As long as this card is on the field, your opponent can’t activate Spell/Trap cards on the Battle Phase.
CYB5-EN 047 Chaos Troop Dragon
WIND / Dragon / Level 2 / Fusion
ATK 1200 / DEF 1300
Summon only with ‘Chaos Field’, Tributing ‘Troop Dragon’. When destroyed and sent to the Graveyard, Sp. Summon as many ‘Troop Dragon’ cards as possible from your Deck.
CYB5-EN 048 Chaos Masked Dragon
FIRE / Dragon / Level 3 / Fusion
ATK 1900 / DEF 1600
Summon only with ‘Chaos Field’, Tributing ‘Masked Dragon’. When destroyed and sent to the Graveyard by battle, Sp. Summon 1 Level 4 or lower Dragon-type monster from your Deck.
CYB5-EN 049 Chaos Twin-Headed Behemoth
WIND / Dragon / Level 3 / Fusion
ATK 2000 / DEF 1700
Summon only with ‘Chaos Field’, Tributing ‘Twin-Headed Behemoth’. If this card is sent to the Graveyard, Sp. Summon 1 this card back to your field with ATK & DEF of 1500. You can activate this effect once per Duel.
CYB5-EN 050 Chaos Element Dragon
LIGHT / Dragon / Level 4 / Fusion
ATK 2000 / DEF 1700
Summon only with ‘Chaos Field’, Tributing ‘Element Dragon’. When a monster with the following Attributes is on the field, this card gains the following effect(s):
FIRE: Increase ATK by 700.
WIND: This card can attack twice on your Battle Phase.
CYB5-EN 051 Chaos Cyberdark Horn
DARK / Machine / Level 3 / Fusion
ATK 1300 / DEF 1300
Summon only with ‘Chaos Field’, Tributing ‘Cyberdark Horn’. When summoned, equip a Level 3 or lower Dragon-type monster from your hand/Graveyard to this card. Increase ATK by the ATK of the Equip card. If this card would be destroyed, destroy the Equip card instead. If this card destroys a Defense monster, deal the difference as Battle Damage.
CYB5-EN 052 Chaos Cyberdark Edge
DARK / Machine / Level 3 / Fusion
ATK 1300 / DEF 1300
Summon only with ‘Chaos Field’, Tributing ‘Cyberdark Edge’. When summoned, equip a Level 3 or lower Dragon-type monster from your hand/Graveyard to this card. Increase ATK by the ATK of the Equip card. If this card would be destroyed, destroy the Equip card instead. This card can attack directly, by cutting ATK in half for the turn.
CYB5-EN 053 Chaos Cyberdark Keel
DARK / Machine / Level 3 / Fusion
ATK 1300 / DEF 1300
Summon only with ‘Chaos Field’, Tributing ‘Cyberdark Keel’. When summoned, equip a Level 3 or lower Dragon-type monster from your hand/Graveyard to this card. Increase ATK by the ATK of the Equip card. If this card would be destroyed, destroy the Equip card instead. If this card destroys a monster by battle, deal 500 damage to your opponent.
CYB5-EN 054 Chaos Cyberdark Dragon
DARK / Machine / Level 8 / Fusion
ATK 1500 / DEF 1500
Summon only with ‘Chaos Field’, Tributing ‘Cyberdark Dragon’. When summoned, equip a Dragon-type monster from your hand/Graveyard to this card. Increase ATK by the ATK of the Equip card. Increase ATK by 100 for every card in your Graveyard and removed cards.
CYB5-EN 055 Chaos Hunter Dragon
DARK / Dragon / Level 3 / Fusion
ATK 2200 / DEF 600
Summon only with ‘Chaos Field’, Tributing ‘Hunter Dragon’. Increase ATK of all Dragon-type monsters on your field by 300.
CYB5-EN 056 Chaos Spear Dragon
WIND / Dragon / Level 4 / Fusion
ATK 2400 / DEF 500
Summon only with ‘Chaos Field’, Tributing ‘Spear Dragon’. When this card destroys a Defense monster by battle, deal the difference as Battle Damage. Then you may choose to switch this card to Defense mode.
CYB5-EN 057 Strike of Neos!
Spell
On the turn this card is activated, all ‘Elemental Hero Neos’ and monsters that list ‘Elemental Hero Neos’ as a Fusion-Material monster can attack directly. On your End Phase, destroy all monsters you control.
CYB5-EN 058 Burn Crush
Quick-Play Spell
Select 1 FIRE monster you control. Then destroy 1 monster your opponent controls with ATK equal or less to your selected monster’s ATK + 500. Then deal 500 damage to your opponent.
CYB5-EN 059 Blue-Eyes Twin Dragon
LIGHT / Dragon / Level 10 / Fusion
ATK 4000 / DEF 3200
‘Blue-Eyes White Dragon’ + ‘Blue-Eyes White Dragon’
CYB5-EN 060 Blue-Eyes White Metal Dragon
LIGHT / Machine / Level 9
ATK 3400 / DEF 2900
You can’t Normal Summon/Set this card. Sp. Summon from your Deck only by Tributing 'Blue-Eyes White Dragon' equipped with 'Metalmorph'.
CYB5-EN 061 Jaden Yuki - Elemental Hero Warrior
LIGHT / Warrior / Level 4
ATK 1200 / DEF 1500
When summoned, add 1 ‘Elemental Hero’, ‘Neo-Spacian’ or 1 ‘Winged Kuriboh’ from your Deck to your hand. All ‘Elemental Hero’, ‘Neo-Spacian’, and ‘Winged Kuriboh’ monsters you control gain 200 ATK.
CYB5-EN 062 Hyren-Mage Union
Spell
Select 1 ‘Hyren’ monster you control. Treat it as an Equip Spell card and equip it to a ‘Mage’ monster on your field. Increase ATK of the ‘Mage’ monster by the ATK of the ‘Hyren’ monster -500. If the ‘Mage’ monster would be destroyed by battle, the ‘Hyren’ monster is destroyed instead.
CYB5-EN 063 Elemental Hero Eclipse Neos
DARK / Warrior / Level 11 / Fusion
ATK 4000 / DEF 3500
“Elemental Hero Neos’ + ‘Eclipse Dragon’
Sp. Summon from your Fusion Deck only by sending the above Fusion-Material Monsters you control to your Deck. If this card has been properly summoned before, pay 1000 LP to Sp. Summon this card from your Graveyard on either player’s Main Phase. This card returns to the Fusion Deck on the End Phase.
CYB5-EN 064 Elemental Hero Lightning Neos
WIND / Warrior / Level 7 / Fusion
ATK 2500 / DEF 2000
“Elemental Hero Neos’ + ‘Lightning Hyren’
Sp. Summon from your Fusion Deck only by sending the above Fusion-Material Monsters you control to your Deck. This card is also Thunder-type. Once per turn, on either player’s turn, discard 1 card to equip 1 ‘Shockstorm’ card from your hand/Deck/Graveyard to this card. This card returns to the Fusion Deck on the End Phase.
CYB5-EN 065 Red-Moon Eclipse
Continuous Trap
All ‘Eclipse’ and ‘Vampire’ monsters gain 500 ATK. These monsters are also unaffected by any opposing effects that would remove them from the field. On your Main Phase, Tribute 1 ‘Ryan’ or ‘Karin’ monster you control to Sp. Summon 1 ‘Vampire’ monster from your Deck that had the same name as the Tributed monster.
CYB5-EN 066 Blue-Eyes Crystal Dragon
LIGHT / Dragon / Level 9 / Fusion
ATK 3800 / DEF 3500
‘Blue-Eyes White Dragon’ + 1 ‘Crystal Beast’ monster
Increase ATK by 400 for every ‘Crystal Beast’ monster in your Spell/Trap Zones.
CYB5-EN 067 Cyberdark Illusion
Spell
Select 1 ‘Cyberdark’ monster you control equipped with a Dragon-type monster. Deal damage to your opponent equal to that monster’s ATK. Destroy the Dragon-type monster equipped to the selected ‘Cyberdark’ monster.
CYB5-EN 068 Unified Fusion
Spell
This card’s name is also considered to be ‘Polymerization’ immediately after activation, for the rest of the Duel. Send Fusion-Material monsters listed on a Fusion Monster card from your hand and/or the field to the Graveyard and Sp. Summon the Fusion monster from your Fusion Deck.
CYB5-EN 069 Armored Black Dragon
DARK / Dragon / Level 8 / Fusion
ATK 3000 / DEF 2800
1 ‘Armed Dragon’ monster + 1 ‘Red-Eyes’ monster
Sp. Summon from your Fusion Deck only with ‘Unified Fusion’. This card is also WIND. Once per turn, on your Main Phase, discard 1 monster from your hand. Destroy all face-up monsters your opponent controls with ATK equal to or less than the ATK of the discarded card. Increase ATK by 300 for each Dragon-type monster in your Graveyard.
CYB5-EN 070 Armored Horus Dragon
WIND / Dragon / Level 8 / Fusion
ATK 3200 / DEF 2600
1 ‘Armed Dragon’ monster + 1 ‘Horus the Black Flame Dragon’ monster
Sp. Summon from your Fusion Deck only with ‘Unified Fusion’. This card is also WIND. Once per turn, on your Main Phase, discard 1 monster. Destroy all face-up monsters your opponent controls with ATK equal to or less than the ATK of the discarded card. All your cards are unaffected by your opponent’s Spell cards.
CYB5-EN 071 Armored Cyberdark Dragon
DARK / Dragon / Level 8 / Fusion
ATK 1200 / DEF 1200
1 ‘Armed Dragon’ monster + 1 ‘Cyberdark’ monster
Sp. Summon from your Fusion Deck only with ‘Unified Fusion’. When summoned, equip a Dragon-type monster from your Graveyard to this card. This card gains ATK equal to the ATK of the Equip card. If this monster would be destroyed, destroy the Equip card instead. This card is also WIND and Machine-type. Once per turn, on your Main Phase, discard 1 monster. Destroy all face-up monsters your opponent controls with ATK equal to or less than the ATK of the discarded card.
CYB5-EN 072 Red-Eyes Black Flame Dragon
DARK / Dragon / Level 8 / Fusion
ATK 3500 / DEF 2400
1 ‘Red-Eyes’ monster + 1 ‘Horus the Black Flame Dragon’ monster
Sp. Summon from your Fusion Deck only with ‘Unified Fusion’. This card gains 300 ATK for each Dragon-type monster in your Graveyard. All your cards are unaffected by your opponent’s Spell cards.
CYB5-EN 073 Red-Eyes Cyberdark Dragon
DARK / Dragon / Level 8 / Fusion
ATK 1100 / DEF 1100
1 ‘Red-Eyes’ monster + 1 ‘Cyberdark’ monster
Sp. Summon from your Fusion Deck only with ‘Unified Fusion’. When summoned, equip a Dragon-type monster from your Graveyard to this card. This card gains ATK equal to the ATK of the Equip card. If this monster would be destroyed, destroy the Equip card instead. This card gains 300 ATK for each Dragon-type monster in your Graveyard.
CYB5-EN 074 Black-Flame Cyberdark Dragon
DARK / Dragon / Level 8 / Fusion
ATK 1300 / DEF 1300
1 ‘Cyberdark’ monster + 1 ‘Horus the Black Flame Dragon’ monster
Sp. Summon from your Fusion Deck only with ‘Unified Fusion’. When summoned, equip a Dragon-type monster from your Graveyard to this card. This card gains ATK equal to the ATK of the Equip card. If this monster would be destroyed, destroy the Equip card instead. All your cards are unaffected by your opponent’s Spell cards.
CYB5-EN 075 Armed Revival
Trap
Select 1 ‘Armed Dragon’ monster in your Graveyard that was properly summoned earlier in the Duel, and Sp. Summon it, regardless of summon conditions.
CYB5-EN 076 Red-Eyes Revival
Trap
Select 1 ‘Red-Eyes’ monster in your Graveyard that was properly summoned earlier in the Duel, and Sp. Summon it, regardless of summon conditions.
CYB5-EN 077 Horus Revival
Trap
Select 1 ‘Horus the Black Flame Dragon’ monster in your Graveyard that was properly summoned earlier in the Duel, and Sp. Summon it, regardless of summon conditions.
CYB5-EN 078 Cyberdark Revival
Trap
Select 1 ‘Cyberdark’ monster in your Graveyard that was properly summoned earlier in the Duel, and Sp. Summon it, regardless of summon conditions.
CYB5-EN 079 Eclipse Revival
Trap
Select 1 ‘Eclipse’ monster in your Graveyard that was properly summoned earlier in the Duel, and Sp. Summon it, regardless of summon conditions.
CYB5-EN 080 Lunar Eclipse
Trap
Activate only at the beginning of the Battle Phase. If it’s your opponent’s turn, end the Battle Phase. If it’s your turn, your opponent can’t activate Spell/Trap cards on this Battle Phase.
CYB5-EN 081 Elemental Hero Torrent
WATER / Warrior / Level 7 / Fusion
ATK 2300 / DEF 1400
‘Elemental hero Stratos’ + ‘Elemental Hero Ocean’
Sp. Summon only by Fusion Summon. Once per turn, discard 1 card to add 1 Level 4 or lower ‘Elemental Hero’ monster from your Deck/Graveyard to your hand.
CYB5-EN 082 Elemental Hero Wood Neos
EARTH / Warrior / Level 8 / Fusion
ATK 2500 / DEF 3000
‘Elemental Hero Neos’ + ‘Elemental Hero Woodsman’
Sp. Summon only by Fusion Summon. Once per turn, add 1 ‘Polymerization’ from your Deck to your hand, or discard 1 card to add 1 ‘Polymerization’ from your Graveyard to your hand.
CYB5-EN 083 Elemental Hero Heat Neos
FIRE / Warrior / Level 8 / Fusion
ATK 2800 / DEF 2200
‘Elemental Hero Neos’ + 1 Pyro-type ‘Elemental Hero’
Sp. Summon only by Fusion Summon. This card gains the effect of the Pyro-type ‘Elemental Hero’ monster used to Fusion Summon this card.
CYB5-EN 084 Elemental Hero Plant Neos
EARTH / Warrior / Level 8 / Fusion
ATK 2500 / DEF 2500
‘Elemental Hero Neos’ + 1 Plant-type ‘Elemental Hero’
Sp. Summon only by Fusion Summon. This card gains the effect of the Plant-type ‘Elemental Hero’ monster used to Fusion Summon this card.
CYB5-EN 085 Venom Sorcery
Quick-Play Spell
Remove 5 Venom Counters from monsters on the field. Add 1 Spell card from your Graveyard to your hand.
CYB5-EN 086 ShadowStormer
DARK / Warrior / Level 4
ATK 1800 / DEF 1400
On your Main Phase, send 1 DARK monster from your hand to the Graveyard to destroy 1 Spell/Trap card your opponent controls.
CYB5-EN 087 Chaos Disruption
Counter Trap
Activate if you control a ‘Chaos’ monster. Negate the activation of your opponent’s Spell card and return it to their Deck. You may choose to pay 500 LP to send the negated card to your opponent’s Graveyard instead.
CYB5-EN 088 Chaos Glitch
Counter Trap
Activate if you control a ‘Chaos’ monster. Negate the activation of your opponent’s Trap card and return it to their Deck. You may choose to pay 500 LP to send the negated card to your opponent’s Graveyard instead.
CYB5-EN 089 Blue-Eyes White Chick
LIGHT / Dragon / Level 2
ATK 1000 / DEF 800
By sending this face-up card from the field to the Graveyard, Sp. Summon 1 ‘Blue-Eyes White Dragon’ from your hand.
CYB5-EN 090 Contact Fusion
Quick-Play Spell
Select Fusion-Material Monsters from your hand and/or all players’ fields and send them to the owner’s Decks. Sp. Summon 1 ‘Neos’ Fusion Monster from your Fusion Deck that requires those Fusion-Material Monsters, regardless of its summoning conditions.
CYB5-EN 091 Chaos Elemental Hero Flame Wingman
WIND / Warrior / Level 6 / Fusion
ATK 2100 / DEF 1200
Summon only with ‘Chaos Field’, Tributing ‘Elemental Hero Flame Wingman’. When this card destroys a monster, deal damage to your opponent equal to the destroyed monster’s ATK or DEF, whichever is higher.
CYB5-EN 092 Slifer Red Dorm
Field Spell
All ‘Elemental Hero’, ‘Neo-Spacian’, ‘Neos’, ‘Winged Kuriboh’ and ‘roid’ monsters on the field gain 200 ATK & DEF.
CYB5-EN 093 Eclipse Ritual
Ritual Spell
Send monsters from your hand and/or field to your Graveyard whose total Levels equal 10. Sp. Summon 1 ‘Eclipse Dragon’ from your hand.
CYB5-EN 094 Good and Evil
Continuous Spell
As long as there is at least 1 ‘Elemental Hero’ in your Graveyard, all your ‘Evil Hero’ monsters lose their effect that requires them to be summoned with ‘Dark Fusion’. Instead, they gain the effect: This card can only be summoned by Fusion Summon.
CYB5-EN 095 Rainbow Fusion
Spell
Remove from play 1 ‘Elemental Hero Neos’ and either ‘Rainbow Dragon’ or ‘Dark Rainbow Dragon’ from your field or Graveyard. Fusion Summon 1 ‘Rainbow Neos’ from your Fusion Deck.
CYB5-EN 096 Chaos Eclipse Neos
DARK / Warrior / Level 10 / Fusion
ATK 5500 / DEF 4000
Summon only with ‘Chaos Field’, Tributing ‘Elemental Hero Eclipse Neos’. If this card has been properly summoned before, pay 500 LP to Sp. Summon this card from your Graveyard on either player’s Main or Battle Phase. This card is treated as ‘Eclipse Dragon’ only for Spell/Trap cards that specifically require ‘Eclipse Dragon’.
CYB5-EN 097 Zombie’s Birth
Spell
Send 3 Zombie-type monsters from your Deck to the Graveyard. Sp. Summon 1 Zombie-type monster from your hand.
CYB5-EN 098 Genesis Nexus
Spell
Activate only if you control ‘Vampire Genesis’. Discard 1 Zombie-type monster from your hand to Sp. Summon 1 Zombie-type monster from your Graveyard with a Level equal to or less than the Level of the discarded monster. Then you may remove 1 card in your opponent’s Graveyard from play.
CYB5-EN 099 Cybernetic Zombie
DARK / Zombie / Level 8
ATK 2800 / DEF 0
This card is also Spellcaster-type. This card can’t be Sp. Summoned except from the Graveyard immediately when a ‘Cybernetic Magician’ you control is destroyed and sent to the Graveyard. You can only activate this effect once per Duel. Once per turn, on either player’s turn, discard 1 card from your hand to make the ATK of a face-up monster on the field 2000.
CYB5-EN 100 Cloudian Dispersion
Trap
Activate if a ‘Cloudian’ monster you control is attacked. Negate that attack and return the ‘Cloudian’ monster to your hand. Then distribute Fog Counters to face-up monsters equal to the returned monster’s Level minus 1.
CYB5-EN 101 Dunames Darkness Witch
DARK / Fairy / Level 6
ATK 2300 / DEF 1550
This card can be Sp. Summoned by Tributing 1 ‘Dunames Dark Witch’ you control. This card gains 200 ATK for each Fairy-type monster in your Graveyard.
CYB5-EN 102 Chain of Wickedness
Equip Spell
Activate only if you control 3 copies of ‘Blue-Eyes White Dragon’. Treat 2 of those ‘Blue-Eyes White Dragons’ as Equip Spell cards and equip them, as well as this card, to the third ‘Blue-Eyes White Dragon’ you control. The equipped monster gains the ATK of the other equipped ‘Blue-Eyes White Dragons’ only on your turn. If destroyed, destroy the 2 ‘Blue-Eyes White Dragons’ being treated as Equip Spells.
CYB5-EN 103 Light Fracture Blast
Spell
Select 1 ‘Eclipse Dragon’ you control, or a monster you control that lists ‘Eclipse Dragon’ as a Fusion Material Monster. Destroy all your opponent’s face-down monsters and all their face-up monsters with an ATK equal to or less than the ATK of your selected monster. Your selected monster can’t attack this turn.
CYB5-EN 104 Chaos Light Fracture Blast
Spell
Select 1 ‘Chaos Eclipse Dragon’ you control, or a monster you control that lists ‘Chaos Eclipse Dragon’ as a Fusion Material Monster. Destroy all your opponent’s face-down monsters and all their face-up monsters with an ATK equal to or less than the ATK of your selected monster. Deal 700 damage to your opponent for each of their cards you destroy with this effect. Your selected monster can’t attack this turn.
CYB5-EN 105 Shockstorm Burst Stream
Spell
Equip all ‘Shockstorm’ Equip Spells in your hand, Deck, or Graveyard to an ‘Elemental Hero Lightning Neos’ you control. All ‘Shockstorm’ cards you control are destroyed on the End Phase.
CYB5-EN 106 Arcana’s Rule 1
Spell
Activate when an ‘Arcana Force’ card a player controls calls for a coin flip. Negate the coin flip and decide the outcome of the flip instead.
CYB5-EN 107 Arcana’s Rule 2
Trap
Draw 1 card for each ‘Arcana Force’ monster you control that got a Heads for their coin flip. Send 1 card from your hand to the Graveyard for each ‘Arcana Force’ monster you control that got a Tails for their coin flip.
CYB5-EN 108 Armored Red-Eyes Cyberdark Flame Dragon
DARK / Dragon / Level 12 / Fusion
ATK 5500 / DEF 5000
1 ‘Armed Dragon’ monster + 1 ‘Red-Eyes’ monster + 1 ‘Horus the Black Flame Dragon’ monster + 1 ‘Cyberdark’ monster
Summon only by Fusion Summon, and only with ‘Unified Fusion’. This card is also WIND, FIRE and Machine-type. When summoned, equip a Dragon-type monster from your Graveyard to this card. This card gains ATK equal to the ATK of the Equip card. If this monster would be destroyed, destroy the Equip card instead. Once per turn, on your Main Phase, discard 1 monster from your hand. Destroy all face-up monsters your opponent controls with ATK equal to or less than the ATK of the discarded card. This card gains 300 ATK for each Dragon-type monster in your Graveyard. All your cards are unaffected by your opponent’s Spell cards.
CYB5-EN 109 Evil Hero Electra
DARK / Fiend / Level 10 / Fusion
ATK 2900 / DEF 2600
‘Elemental Hero Avian’ + ‘Elemental Hero Burstinatrix’ + ‘Elemental Hero Clayman’ + ‘Elemental Hero Bubbleman’
Sp. Summon only by Fusion Summon, and only with ‘Dark Fusion’. This card is also WIND, WATER, FIRE, and EARTH. When Fusion Summoned, return all removed from play cards to their owner's Deck(s) then shuffle those Deck(s). This card gains 500 ATK for each monster your opponent controls that shares an Attribute with this card.
CYB5-EN 110 Volcanic Hellfire
FIRE / Pyro / Level 4
ATK 1500 / DEF 0
You can’t Normal Summon/Set this card. Sp. Summon only by removing 2 ‘Volcanic’ monsters in your Graveyard from play. On your Main Phase, you may discard any number of FIRE monsters in your hand to deal 200 damage to your opponent for each one discarded. If you do this, this card can’t attack this turn.
CYB5-EN 111 Volcanic Wild Fire
Quick-Play Spell
Remove 1 ‘Wild Fire Token’ you control from play. Sp. Summon 1 ‘Volcanic Wild Fire Token’ to your field. (FIRE/Pyro/Level 4/ATK 1500/DEF 1500). If this Token is Tributed for the summoning of a ‘Volcanic’ monster, or by the effect of a ‘Volcanic’ monster, deal 500 damage to your opponent.
CYB5-EN 112 Volcanic Cannon
FIRE / Pyro / Level 3
ATK 0 / DEF 500
This card can be Normal Summoned in face-up Defense. On your Main Phase 1, Tribute 1 FIRE monster you control to deal damage to your opponent equal to half its ATK. You skip your Battle Phase if you do this.
CYB5-EN 113 Trait Loss
Spell
Each player discards 3 Spell cards with different names from their Deck to the Graveyard.
CYB5-EN 114 Spell Sealer
Continuous Spell
As long as this card is face-up, if a Spell card is in any player’s Graveyard, a Spell card with that name can’t be activated.
CYB5-EN 115 Alchemic Polymerization
Spell
Select 1 Fusion Monster in your Fusion Deck. Remove from play a number of Spell cards in your Graveyard equal to the Level of that Fusion Monster. Fusion Summon the selected Fusion Monster.
CYB5-EN 116 Magic Puppet
Spell
Select 1 face-up Continuous Spell/Trap card your opponent controls. You get to activate that card’s effect as if it were your own only once this turn, and it must be done immediately after this card’s activation.
CYB5-EN 117 Chaos Evolution
Quick-Play Spell
Remove from play 1 monster you control. Sp. Summon 1 ‘Chaos’ monster from your Fusion Deck that also has the name of the sent monster.
CYB5-EN 118 Volcanic Burstfire
FIRE / Pyro / Level 5
ATK 1900 / DEF 500
You can Sp. Summon this card by sending 1 ‘Blaze Accelerator’ you control to the Graveyard. On your Main Phase 1, discard up to 3 ‘Volcanic’ monsters from your Deck to the Graveyard. Deal 300 damage to your opponent for each one discarded. You skip your Battle Phase if you do this.
CYB5-EN 119 Destiny Vortex
Spell
Discard 1 ‘Destiny Hero’ monster from your hand. Destroy 2 cards on the field.
CYB5-EN 120 Cyber Evolution
Quick-Play Spell
Tribute 1 ‘Proto-Cyber Dragon’ you control. Sp. Summon 1 ‘Cyber Dragon’ from your hand or Deck.
CYB5-EN 121 Fossil Recovery
Spell
Add 1 ‘Fossil Fusion’ from your Graveyard to your hand. If you activated a ‘Fossil Fusion’ in the Duel, return the monsters that were removed from play from the use of one ‘Fossil Fusion’ to the owner’s Decks.
CYB5-EN 122 Bubble Sorcerer
WATER / Spellcaster / Level 4 / Gemini
ATK 1500 / DEF 1400
This card is treated as a Normal Monster while on your field or in the Graveyard. When Gemini Summoned, this card gains this effect:
-Once per turn, on your opponent’s Battle Phase, one of your WATER monsters isn’t destroyed by battle. Damage calculation is still applied. This effect can’t be applied to a monster with 2000 or more ATK.
CYB5-EN 123 Bubble Raider
WATER / Aqua / Level 2 / Union
ATK 500 / DEF 500
When this card is attacked, equip it to a WATER monster you control. That monster gains 500 ATK & DEF.
CYB5-EN 124 Bubble Burst
Trap
Destroy all ‘Bubble’ and ‘BubbleMan’ cards you control. Deal 500 damage to your opponent for each one destroyed by this effect,
CYB5-EN 125 Bubble Generator
Continuous Spell
Once per turn, on your Standby Phase, add 1 Bubble Counter to this card. On your Main Phase, you can move a Bubble Counter from this card to a WATER monster you control. A monster can only have 1 Bubble Counter. If a monster that has a Bubble Counter is attacked, you can remove the Bubble Counter to decrease the Battle Damage you’d take from that battle by half.
CYB5-EN 126 Bubble Launcher
Spell
Remove all Bubble Counters from cards you control. Deal 200 damage to your opponent for each one.
CYB5-EN 127 Shielded Bubble
Continuous Trap
An Attack mode monster you control with a Bubble Counter can’t be destroyed by battle. This effect is applied even when you remove the Bubble Counter from that monster in response to an attack.
CYB5-EN 128 Bubble Bath Shampoo
Spell
Remove 3 Bubble Counters from monsters you control. Draw 2 cards.
CYB5-EN 129 Bubble Bath Re-fill
Spell
Remove 1 Bubble Counter from a monster you control. Add 1 ‘Bubble Bath’ card from your Graveyard to your Deck.
CYB5-EN 130 Bubble Charge
Quick-Play Spell
Activate when a monster you control with a Bubble Counter attacks. That monster gains 700 ATK for the turn.
CYB5-EN 131 Bubble Vortex
Spell
Remove 5 Bubble Counters from monsters you control. Destroy all your opponent’s monsters.
CYB5-EN 132 Bubble Bomb
Trap
Remove 1 Bubble Counter from a monster you control. Destroy 1 monster on the field with an ATK equal to or less than the ATK of the monster you removed the Bubble Counter from.
CYB5-EN 133 Bubble Power
Spell
Add 1 Bubble Counter to a WATER monster you control. A monster can only have 1 Bubble Counter. If a monster that has a Bubble Counter is attacked, you can remove the Bubble Counter to decrease the Battle Damage you’d take from that battle by half.
CYB5-EN 134 Bubble Force
Trap
Add 1 Bubble Counter to a WATER monster you control. A monster can only have 1 Bubble Counter. If a monster that has a Bubble Counter is attacked, you can remove the Bubble Counter to decrease the Battle Damage you’d take from that battle by half.
CYB5-EN 135 Bubble Overlord
WATER / Aqua / Level 8
ATK ???? / DEF 2800
You can’t Normal Summon/Set this card. Sp. Summon only by Tributing 2 monsters you control that have Bubble Counters. When summoned, add 1 Bubble Counter to each WATER monster you control. A monster can only have 1 Bubble Counter. If a monster that has a Bubble Counter is attacked, you can remove the Bubble Counter to decrease the Battle Damage you’d take from that battle by half. This card’s ATK is equal to the # of Bubble Counters on your field x 500.
CYB5-EN 136 Bubble Prism
WATER / Machine / Level 2
ATK 0 / DEF 2000
When destroyed, distribute 2 Bubble Counters among WATER monsters you control. A monster can only have 1 Bubble Counter. If a monster that has a Bubble Counter is attacked, you can remove the Bubble Counter to decrease the Battle Damage you’d take from that battle by half.
CYB5-EN 137 Bubble Soldier
WATER / Warrior / Level 4
ATK 1900 / DEF 1600
This card is also Sea-Serpent-type. When this card is attacked, add 1 Bubble Counter to a WATER monster you control other than ‘Bubble Soldier’. A monster can only have 1 Bubble Counter. If a monster that has a Bubble Counter is attacked, you can remove the Bubble Counter to decrease the Battle Damage you’d take from that battle by half.
CYB5-EN 138 BubbleMan’s Army!
Continuous Spell
This effect is active only if you control ‘Darkloid - BubbleMan’. All ‘Darkloid - BubbleMan’, ‘Bubble’ monsters you control and all monsters you control with Bubble Counters gain 500 ATK for each Bubble Counter on your field.
CYB5-EN 139 Bubble Force Cannon!
Equip Spell
Equip to a ‘Bubble’ or ‘Darkloid - BubbleMan’ monster you control. It gains 500 ATK for each Bubble Counter on your field. When the equipped monster attacks, remove all Bubble Counters on your field.
CYB5-EN 140 Bubble Force Cannon, Version Up!
Equip Spell
Send 1 ‘Bubble Force Cannon!’ you control to the Graveyard, and the equip this card to the monster that had ‘Bubble Force Cannon!’ equipped to it. It gains 800 ATK for each Bubble Counter on your field. When the equipped monster attacks, remove all Bubble Counters on your field.
CYB5-EN 141 Bubble Counter Evolution
Spell
Discard 1 card from your hand. Activate when you have at least one Bubble Counter on a monster you control. For the rest of the turn, when an effect is applied that depends on the # of Bubble Counters you have, consider that # to be doubled.
Ex. If you have 4 Bubble Counters, it’s considered you have 8. Even if you get rid of one, then you’d have 3 Bubble Counters, and that’d be considered to be 6.
CYB5-EN 142 Bubble, Bubble, blub blub!
Continuous Spell
On your Standby Phase, add 2 Bubble Counters to a ‘Darkloid - BubbleMan’ you control. If a monster that has a Bubble Counter is attacked, you can remove the Bubble Counter to decrease the Battle Damage you’d take from that battle by half. ‘Darkloid - BubbleMan’ can have an unlimited of Bubble Counters equipped to it for the rest of the Duel, regardless of whether this card remains on the field or not.
CYB5-EN 143 Strangle Vine
Continuous Spell
On your Standby Phase, your opponent loses 100 LP for each Plant-type monster you control, and you gain the same amount. This is not considered Effect Damage to your opponent.
CYB5-EN 144 Deep Jungle
Field Spell
All Plant-type monsters you control are also Insect-type. All Insect-type monsters you control are also Plant-type. All Insect-type and Plant-type monsters you control gain 300 ATK & DEF.
CYB5-EN 145 Rose Queen
EARTH / Plant / Level 4
ATK 0 / DEF 2000
This card can’t be destroyed by battle if you control another Plant-type monster. At each of your Standby Phases, this card gains 200 ATK for each Insect-type monster you control.
CYB5-EN 146 Jungle Wasp
WIND / Insect / Level 3
ATK 1200 / DEF 800
When this card attacks a monster, this card isn’t destroyed by battle and you don’t take Battle Damage. A monster this card attacks loses 500 ATK & DEF until your opponent’s next End Phase.
CYB5-EN 147 Parasite Infection
Spell
Pay 500 LP. Shuffle 1 ‘Parasite Paracide’ from your hand into your opponent’s Deck, face-up.
CYB5-EN 148 West Nile Virus
Spell
Once this card is successfully activated, this effect lasts until the end of the Duel. At every End Phase once an Insect-type monster deals Battle Damage or Effect Damage to your opponent after this card’s activation, your opponent takes 300 damage.
CYB5-EN 149 Cocoon
Continuous Trap
Select 1 Insect-type monster you control that is being selected as an attack target. Switch it to Defense mode. As long as this card is face-up, that monster can’t be destroyed by battle. At each of your Standby Phases, that monster gains 100 ATK & DEF. Destroy this card if the monster switches to Attack mode. When destroyed, the monster keeps the ATK & DEF increase.
CYB5-EN 150 Petal Princess
EARTH / Plant / Level 2
ATK 0 / DEF 200
Tribute this face-up card to Sp. Summon 1 ‘Rose Princess’ from your hand. If you do this, draw 1 card.
CYB5-EN 151 Growth Spell
Quick-Play Spell
All Plant-type monsters you control gain 500 ATK for the rest of the turn.
CYB5-EN 152 Incredibly-Ultimate Supreme Great Moth
WIND / Insect / Level 10
ATK 4000 / DEF 3800
You can’t Normal Summon/Set this card. Sp. Summon only by Tributing 1 ‘Perfectly Ultimate Great Moth’ you control. While you control this card, all other Insect-type monsters you control gain 200 ATK & DEF at each of your Standby Phases. When this card destroys a monster by battle, deal 1000 damage to your opponent.
CYB5-EN 153 Infinitely-Godly Ultra-Supreme Great Moth
WIND / Insect / Level 12
ATK 5000 / DEF 4200
You can’t Normal Summon/Set this card. Sp. Summon only by Tributing 1 ‘Incredibly-Ultimate Supreme Great Moth’ you control. Once per turn, you may discard 1 Insect-type monster from your hand to destroy 1 card on the field. When this card destroy a monster by battle or its effect, deal 1000 damage to your opponent.
CYB5-EN 154 Infection Absorption Energy
Equip Spell
Equip to an Insect-type monster. It gains 100 ATK for each Insect-type and Plant-type monster in your Graveyard.
CYB5-EN 155 Rose Sword
Equip Spell
Equip to a Plant-type monster. It gains 800 ATK. When destroyed, deal 400 damage to your opponent.
CYB5-EN 156 Rose Shield
Equip Spell
Equip to a Plant-type monster. It gains 800 DEF. When destroyed, gain 800 LP.
CYB5-EN 157 PlantMan’s Garden
Continuous Spell
This card’s effect is active only if you control ‘Darkloid - PlantMan’. Once per turn, you can Tribute 1 face-up Plant-type monster you control to Sp. Summon 1 Insect-type monster from your hand. You can’t Tribute ‘Darkloid - PlantMan’ and you can’t Normal Summon on the turn you use this effect.
CYB5-EN 158 Compost Bin
Continuous Trap
When a Plant-type monster is destroyed, add 1 Compost Counter to this card. When destroyed, distribute the Compost Counters among Plant-type monsters you control. A monster with a Compost Counter gains 200 ATK & DEF for each Compost Counter it has.
CYB5-EN 159 Compost Harvest
Spell
Remove from play up to 3 Plant-type monsters in your Graveyard. Add an equal # of Compost Counters to Plant-type monsters you control.
CYB5-EN 160 Pollen Collector
Spell
Activate if you control at least 1 Plant-type monster and 1 Insect-type monster. Decrease the ATK of a Plant-type monster you control to 0. Add that amount to your LP.
CYB5-EN 161 Insect Swarm
Trap
Activate when an insect-type monster you control is destroyed. Sp. Summon up to 2 Level 2 or lower Insect-type monsters from your Deck.
CYB5-EN 162 Demon Locust
WIND / Insect / Level 2
ATK 300 / DEF 300
This card can attack directly. This card can’t be attacked if you control another monster.
CYB5-EN 163 Increase Infection Rate
Spell
Move 1 face-up ‘Parasite Paracide’ in your opponent’s Deck to the top of your opponent’s Deck.
CYB5-EN 164 Pollen Scatter
Trap
Activate when a Plant-type monster you control is destroyed. Gain 300 LP x the Level of the destroyed monster.
CYB5-EN 165 Honey Suck
Spell
Activate if you control an Insect-type monster or ‘Neo-Spacian Air Hummingbird. Gain 500 LP for each card in your opponent’s hand.
CYB5-EN 166 Volcanic Burn
Quick-Play Spell
Deal 200 damage to your opponent for each ‘Volcanic’ monster you control.
CYB5-EN 167 Volcanic Deathfire
FIRE / Pyro / Level 10 / Fusion
ATK 3500 / DEF 3000
‘Volcanic Doomfire’ + 1 other ‘Volcanic’ monster
Sp. Summon only by Fusion Summon, and only with these Fusion-Material Monsters. On your Main Phase, deal 500 damage to your opponent for each ‘Volcanic’ monster you control.
CYB5-EN 168 Raging Hellfire
Continuous Spell
On your End Phase, deal 50 damage to your opponent for each ‘Volcanic’ monster in your Graveyard.
CYB5-EN 169 Magma Flow
Spell
Move up to 5 ‘Volcanic’ monsters from your Deck to your Graveyard.
CYB5-EN 170 Raging Flame
Continuous Spell
This card’s effect is active only if you control ‘Darkloid - BurnerMan’. ‘Darkloid - BurnerMan’ is also considered a ‘Volcanic’ monster. When a ‘Volcanic’ monster deal Effect Damage to your opponent, deal an extra 300 damage. All ‘Volcanic’ monsters you control gain 200 ATK & DEF.
CYB5-EN 171 Volcanic Kingdom - Erupting Volcano
Field Trap
Activate only when a ‘Volcanic’ monster you control with 2000 ATK or more is destroyed. When activated, deal 500 damage to all players. Damage to a player is decreased by 100 for each FIRE monster that player controls. All ‘Volcanic’ monsters gain 400 ATK & DEF.
CYB5-EN 172 Ryan’s Dragon Evolution Field
Field Spell
This card’s effect is active only if you control a ‘Ryan’ monster. On your Main Phase, if a ‘LV’ Dragon-type monster you control has an effect that allows it to Sp. Summon a ‘LV’ monster listed in its card text, you can discard 1 card to send that monster to the Graveyard and Sp. Summon the monster listed. Negate that monster’s summon requirements.
Ex. Discard 1 card, send ‘Armed Dragon LV5’ to the Graveyard and Sp. Summon ‘Armed Dragon LV7’
CYB5-EN 173 Damon’s Zombie Graveyard
Field Spell
This card’s effect is active only if you control a ‘Damon’ monster. When you Sp. Summon a Zombie-type monster from your Graveyard, it gains 500 ATK. You may also draw 1 card.
CYB5-EN 174 Zoey’s Cat Kingdom
Field Spell
This card’s effect is active only if you control a ‘Zoey’ monster. All ‘Cat’, ‘Kitty’, and ‘Neko’ monsters you control gain the following effect: This card gains 300 ATK & DEF for each Beast and Beast-Warrior-type monster you control. When a ‘Cat’, ‘Kitty’, or ‘Neko’ monster you control is destroyed, gain 500 LP.
CYB5-EN 175 Skyscraper 3 - Elemental Fortress
Field Spell
When an ‘Elemental Hero’ monster you control is attacked, and your monster has less ATK than the monster attacking it, your monster gains 1000 ATK for that battle only.
CYB5-EN 176 Cloud Kingdom
Field Spell
Only the controller of this card has this effect. When you take damage, decrease the damage by 100 for each Fog Counter in play.
CYB5-EN 177 Bubble Fortress
Field Spell
Discard 1 card to activate this card. While you control this card, all your WATER monsters can have an unlimited # of Bubble Counters on them.
CYB5-EN 178 Ancient Ruins
Field Spell
All Dragon-type monsters you control gain 300 ATK & DEF. On your Main Phase, Tribute 1 Dragon-type monster you control to Sp. Summon 1 ‘Ancient Serpent Night Dragon’ from your hand.
CYB5-EN 179 Ancient Serpent Night Dragon
DARK / Dragon / Level 7
ATK 2350 / DEF 2400
This card’s name is treated as ‘Serpent Night Dragon’ while on the field for your Spell/Trap cards.
CYB5-EN 180 Venom Evolution
Continuous Trap
As long at this card is face-up, ‘Venom Counters’ decrease ATK by 700 instead of 500.
CYB5-EN 181 Evil Evolution
Quick-Play Spell
Remove from play 1 ‘Elemental Hero’ monster you control. Sp. Summon from your hand/Deck/Fusion Deck an ‘Evil Hero’ monster with the same original ATK & DEF, regardless of summon requirements.
CYB5-EN 182 Evil Barrier
Trap
Negate 1 attack to an ‘Evil Hero’ monster you control.
CYB5-EN 183 Evil Buster
Equip Spell
Equip to an ‘Evil Hero’ monster. On a turn that the equipped monster doesn’t attack, add 1 Charge Counter to this card. (Max. 2) The equipped monster gains 600 ATK for each Charge Counter. Remove all Charge Counters when this card attacks.
CYB5-EN 184 Crystal Beast Diamond Shark
WATER / Fish / Level 4
ATK 1700 / DEF 1300
If destroyed while in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell, instead of sending it to the Graveyard. If you apply this effect to this card, Sp. Summon 1 Level 4 or lower 'Crystal Beast' from your Spell/Trap Zone (You can’t select a 'Crystal Beast Diamond Shark').
CYB5-EN 185 Crystal Knowledge
Spell
Send 1 'Crystal Beast' from your Spell/Trap Zone to the Graveyard. Select 1 Spell/Trap card in your Deck, and place it face-up on top of your Deck.
CYB5-EN 186 Crystal Awakening
Trap
Search your Deck for a Level 4 or lower ‘Crystal Beast’ monster and place it face-down in your Spell/Trap Zone. (Do not show it to your opponent.) On your End Phase after activation, Sp. Summon that ‘Crystal Beast’ to your field.
CYB5-EN 187 Crystal Beast Pearl Manticore
FIRE / Beast / Level 4
ATK 1900 / DEF 800
When destroyed, destroy the card that destroyed it without applying damage calculation. If destroyed while in a Monster Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell, instead of sending it to the Graveyard.
CYB5-EN 188 Crystallized Blaster
Continuous Spell
As many times as you want on your Main Phase 1, Tribute 1 ‘Crystal Beast’ or ‘Chrysallis’ monster you control to destroy 1 monster on the field. If this effect is activated, you can’t attack this turn.
CYB5-EN 189 Rainbow Bridge
Spell
Pay 2000 LP. Send up 7 different ‘Crystal Beast’ monsters from your Deck to your Graveyard.
CYB5-EN 190 Crystal Burst
Trap
Send 1 ‘Crystal Beast’ monster in your Spell/Trap Zone to the Graveyard. Deal 800 damage to your opponent.
CYB5-EN 191 Crystal Typhoon
Quick-Play Spell
Send 1 ‘Crystal Beast’ in your Spell/Trap Zone to the Graveyard. Destroy 1 Spell/Trap card on the field.
CYB5-EN 192 Crystal Restoration
Quick-Play Spell
Activate on your Main Phase 1. On the End Phase, draw 1 card from your Deck for each ‘Crystal Beast’ monster you sent from your Spell/Trap Zone to your Graveyard by your card effects this turn. (This effect is not applied to ‘Crystal Beast’ cards that were destroyed by card effects.)
CYB5-EN 193 Crystal Changer
Trap
Send 1 ‘Crystal Beast’ monster on your Monster Zone to your Deck. Sp. Summon 1 Level 4 or lower ‘Crystal Beast’ monster from your hand.
CYB5-EN 194 Crystal Reflector
Counter Trap
Activate when your opponent’s monster declares an attack. Send 1 ‘Crystal Beast’ in your Spell/Trap Zone to the Graveyard. Negate the attack and deal damage to your opponent equal to half the original ATK of the ‘Crystal Beast’ monster you sent to your Graveyard.
CYB5-EN 195 Crystal Advancement
Quick-Play Spell
Tribute 1 ‘Crystal Beast’ monster you control. Sp. Summon 1 ‘Advanced Crystal Beast’ from your hand or Deck with the same name as the Tributed monster.
CYB5-EN 196 Crystal Copy
Spell
Select 1 ‘Crystal Beast’ monster you control on a Monster Card Zone. Take 1 copy of that monster from your Deck and place it on your Spell/Trap Zone, treating it as a Continuous Spell.
CYB5-EN 197 Astral Power
Quick-Play Spell
Select 1 ‘Space’, ‘Time’, ‘Galaxy’, or ‘Universal’ monster you control. It gains 600 ATK & DEF for the turn.
CYB5-EN 198 Eclipse Phoenix
DARK / Winged-Beast / Level 4
ATK 1500 / DEF 1200
This card is also FIRE. If destroyed and sent to the Graveyard while you control ‘Darkness Aura’, you can pay 500 LP to Sp. Summon it from your Graveyard on your End Phase. This card can only be Sp. Summoned by its own effect.
CYB5-EN 199 Imitation Darkness Aura
Field Spell
This card’s name is treated as ‘Darkness Aura’ while on the field. All ‘Eclipse’ monsters gain 300 ATK & DEF.
CYB5-EN 200 Mist of Eternal Darkness
Continuous Trap
This card’s effect is active only when ‘Darkness Aura’ is on the field. When your opponent’s monster declares an attack, flip 1 coin for each ‘Eclipse’ monster you control, or 1 coin if you don’t control any. If at least 1 Heads if flipped, the attack is negated.
CYB5-EN 201 Cyber Quad Dragon
LIGHT / Machine / Level 11 / Fusion
ATK 4500 / DEF 3800
‘Cyber Dragon’ + ‘Cyber Dragon’ + ‘Cyber Dragon’ + ‘Cyber Dragon’
Fusion Summon only with the following Fusion-Material monsters. This card can attack 4 times, but it can’t attack directly on a turn it attacks a monster.
CYB5-EN 202 Cyber Final Dragon
LIGHT / Machine / Level 12 / Fusion
ATK 5000 / DEF 4500
‘Cyber Dragon’ + ‘Cyber Dragon’ + ‘Cyber Dragon’ + ‘Cyber Dragon’ + ‘Cyber Dragon’
Fusion Summon only with the following Fusion-Material monsters. When this card attacks a Defense monster, you can choose to destroy it automatically or continue the attack and deal the difference between your ATK and their DEF as Battle Damage to them. When this card destroys a monster by battle or its effect, your opponent takes damage equal to their monster’s ATK or DEF, whichever is higher.
CYB5-EN 203 Armed Inferno
Spell
Activate on Main Phase 1. Select 1 ‘Armed Dragon’ monster you control. Show 1 monster in your hand to your opponent and destroy 1 face-up monster your opponent controls with ATK equal to or less than the ATK of the monster you showed them. Your selected ‘Armed Dragon’ monster can’t attack this turn.
CYB5-EN 204 Eclipse Illusionist
DARK / Spellcaster / Level 2
ATK 300 / DEF 300
You can discard this card from your hand when you take damage. If you do, remove from play 1 monster in your Graveyard with an ATK higher than the damage you’re about to take, and negate that damage.
CYB5-EN 205 Trap Burn
Continuous Trap
After activation, when a player activates a Trap card, they take 500 damage.
CYB5-EN 206 Burning Fist
Equip Spell
Equip to a FIRE monster. It gains 500 ATK. When the equipped monster destroys a monster by battle, deal 500 damage to your opponent.
CYB5-EN 207 Graveyard Explosion
Spell
Activate if you have at least 5 monsters in your Graveyard. All players take 50 damage for each monster in their own Graveyards.
CYB5-EN 208 Chaos Luster Dragon
WIND / Dragon / Level 4 / Fusion
ATK 2400 / DEF 2100
Summon only with ‘Chaos Field’, Tributing ‘Luster Dragon’. When summoned, gain 200 LP for each Dragon-type monster you control.
CYB5-EN 209 Chaos Luster Dragon #2
WIND / Dragon / Level 6 / Fusion
ATK 2900 / DEF 1900
Summon only with ‘Chaos Field’, Tributing ‘Luster Dragon #2’. When summoned, gain 400 LP for each Dragon-type monster you control.
CYB5-EN 210 Chaos Different Dimension Dragon
LIGHT / Dragon / Level 5 / Fusion
ATK 1700 / DEF 2000
Summon only with ‘Chaos Field’, Tributing ‘Different Dimension Dragon’. This card can’t be destroyed by card effects, unless it designates this card as the target. This card can’t be destroyed by battle by monsters with 2400 ATK or less.
CYB5-EN 211 Chaos Lord of D.
DARK / Spellcaster / Level 4 / Fusion
ATK 1700 / DEF 1600
Summon only with ‘Chaos Field’, Tributing ‘Lord of D.’. All Dragon-type monsters you control can’t be targeted by your opponent’s card effects.
CYB5-EN 212 Chaos Prime Material Dragon
LIGHT / Dragon / Level 6 / Fusion
ATK 2900 / DEF 2500
Summon only with ‘Chaos Field’, Tributing ‘Prime Material Dragon’. All Effect Damage to a player becomes a LP gain of that amount. Discard 1 card to negate the activation of a card effect that destroys cards on the field and destroy that card.
CYB5-EN 213 Chaos Exploder Dragon
EARTH / Dragon / Level 3 / Fusion
ATK 1500 / DEF 500
Summon only with ‘Chaos Field’, Tributing ‘Exploder Dragon’. When destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. No Battle Damage is dealt to you from battles involving this card. If your opponent attacks, you can switch their target to this card.
CYB5-EN 214 Chaos Felgrand Dragon
LIGHT / Dragon / Level 8 / Fusion
ATK 3300 / DEF 3300
Summon only with ‘Chaos Field’, Tributing ‘Felgrand Dragon’. When summoned, select 1 monster in your Graveyard. This card gains 200 ATK x the selected monster’s Level.
CYB5-EN 215 Chaos Red-Eyes Black Metal Dragon
DARK / Machine / Level 8 / Fusion
ATK 3300 / DEF 2900
Summon only with ‘Chaos Field’, Tributing ‘Red-Eyes Black Metal Dragon’. When this card attacks a monster, it gains ATK equal to half the ATK of the target monster for that battle only.
CYB5-EN 216 Chaos King Dragun
DARK / Dragon / Level 7 / Fusion
ATK 2900 / DEF 1600
Summon only with ‘Chaos Field’, Tributing ‘King Dragun’. Your opponent’s card effects can’t target your Dragon-type monsters. Once per turn, Sp. Summon 1 Dragon-type monster from your hand. If it can’t be summoned normally, discard 1 card to negate its summon requirement.
CYB5-EN 217 Chaos Decoy Dragon
FIRE / Dragon / Level 2 / Fusion
ATK 800 / DEF 700
Summon only with ‘Chaos Field’, Tributing ‘Decoy Dragon’. When this card is selected as an attack target, select a Dragon-type monster in your Graveyard, Sp. Summon it, and switch the target to that monster.
CYB5-EN 218 Chaos Chthonian Emperor Dragon
FIRE / Dragon / Level 6 / Fusion
ATK 2900 / DEF 2000
Summon only with ‘Chaos Field’, Tributing ‘Chthonian Emperor Dragon’. This card can attack twice per Battle Phase.
CYB5-EN 219 Chaos Darkblaze Dragon
FIRE / Dragon / Level 7 / Fusion
ATK 1700 / DEF 1500
Summon only with ‘Chaos Field’, Tributing ‘Darkblaze Dragon’. If summoned by a ‘Darkblaze Dragon’ that had its ATK & DEF doubled by its effect, double this card’s ATK & DEF. When this card destroys a monster by battle, deal damage to your opponent equal to their destroyed monster’s ATK or DEF, whichever is higher.
CYB5-EN 220 Chaos Divine Dragon Ragnarok
LIGHT / Dragon / Level 4 / Fusion
ATK 2000 / DEF 1500
Summon only with ‘Chaos Field’, Tributing ‘Divine Dragon Ragnarok’. This card’s control can’t switch.
CYB5-EN 221 Chaos White-Horned Dragon
DARK / Dragon / Level 6 / Fusion
ATK 2700 / DEF 1900
Summon only with ‘Chaos Field’, Tributing ‘White-Horned Dragon’. When summoned, remove from play up to 5 Spell/Trap cards in your opponent’s Graveyard. This card gains 300 ATK for each card removed.
CYB5-EN 222 Chaos Sonic Night Dragon
DARK / Dragon / Level 8 / Fusion
ATK 2850 / DEF 2900
Summon only with ‘Chaos Field’, Tributing ‘Sonic Night Dragon’. This card’s name is also ‘Serpent Night Dragon’. Increase ATK & DEF by 200 x the total Levels of all DARK & LIGHT monsters on the field. This card can’t attack, its control can’t switch, and your opponent can attack you directly if this is the only monster you control.
CYB5-EN 223 Bolshack Dragon
FIRE / Dragon / Level 8
ATK 2200 / DEF 2000
This card gains 300 ATK for each FIRE monster in your Graveyard. This card can attack twice per Battle Phase.
CYB5-EN 224 Chaos Barrel Dragon
DARK / Machine / Level 7 / Fusion
ATK 3100 / DEF 2700
Summon only with ‘Chaos Field’, Tributing ‘Barrel Dragon’. Twice per turn, on your Main Phase, you can toss a coin 4 times. If at least 2 out of 4 are Heads, destroy 1 monster your opponent controls.
CYB5-EN 225 Chaos Blowback Dragon
DARK / Machine / Level 6 / Fusion
ATK 2800 / DEF 1700
Summon only with ‘Chaos Field’, Tributing ‘Blowback Dragon’. Twice per turn, on your Main Phase, you can toss a coin 4 times. If at least 2 out 4 are Heads, destroy 1 card your opponent controls.
CYB5-EN 226 Chaos Gatling Dragon
DARK / Machine / Level 8 / Fusion
ATK 3100 / DEF 1700
Summon only with ‘Chaos Field’, Tributing ‘Gatling Dragon’. Once per turn, on your Main Phase, toss a coin 5 times. Destroy a number of cards on the field equal to the # of Heads flipped.
CYB5-EN 227 Chaos Cyber Dragon
LIGHT / Machine / Level 5 / Fusion
ATK 2600 / DEF 2100
Summon only with ‘Chaos Field’, Tributing ‘Cyber Dragon’. If the ‘Cyber Dragon’ used to summon this card was summoned using its own effect, this card gains 500 ATK.
CYB5-EN 228 Chaos Proto-Cyber Dragon
LIGHT / Machine / Level 3 / Fusion
ATK 1600 / DEF 1100
Summon only with ‘Chaos Field’, Tributing ‘Proto-Cyber Dragon’, regardless of its effect. This card’s name is treated as ‘Chaos Cyber Dragon’ while on the field.
CYB5-EN 229 Chaos Cyber Laser Dragon
LIGHT / Machine / Level 7 / Fusion
ATK 2900 / DEF 2300
Summon only with ‘Chaos Field’, Tributing ‘Cyber Laser Dragon’. Twice per turn, you can destroy 1 monster with ATK or DEF higher than this card’s ATK or DEF.
CYB5-EN 230 Chaos Cyber Barrier Dragon
LIGHT / Machine / Level 6 / Fusion
ATK 1300 / DEF 3300
Summon only with ‘Chaos Field’, Tributing ‘Cyber Barrier Dragon’. When this card is in Attack mode, you can negate 1 of your opponent’s attacks.
CYB5-EN 231 Chaos Cyber Twin Dragon
LIGHT / Machine / Level 8 / Fusion
ATK 3300 / DEF 2600
Summon only with ‘Chaos Field’, Tributing ‘Cyber Twin Dragon’. This card can attack 3 times per Battle Phase.
CYB5-EN 232 Chaos Cyber End Dragon
LIGHT / Machine / Level 10 / Fusion
ATK 4500 / DEF 3300
Summon only with ‘Chaos Field’, Tributing ‘Cyber End Dragon’. If this card attacks a Defense monster, deal the difference as Battle Damage. If the monster this card attacks can’t be destroyed by battle, destroy it.
CYB5-EN 233 Chaos Chimeratech Overdragon
DARK / Machine / Level 9 / Fusion
ATK ? / DEF ?
Summon only with ‘Chaos Field’, Tributing ‘Chimeratech Overdragon’. This card gains the ATK & DEF of the ‘Chimeratech Overdragon’ used to summon this card, plus an additional 800 ATK & DEF. This card can also attack 1 more time than the original ‘Chimeratech Overdragon’ could.
CYB5-EN 234 Chaos Cyber Phoenix
FIRE / Machine / Level 4 / Fusion
ATK 1700 / DEF 2100
Summon only with ‘Chaos Field’, Tributing ‘Cyber Phoenix’. When this card is face-up, negate all opposing effects that target Machine-type monsters you control. When this card is destroyed, draw 1 card.
CYB5-EN 235 Chaos Cyber Quad Dragon
LIGHT / Machine / Level 11 / Fusion
ATK 5000 / DEF 4300
Summon only with ‘Chaos Field’, Tributing ‘Cyber Quad Dragon’. This card can attack 4 times per Battle Phase.
CYB5-EN 236 Chaos Cyber Final Dragon
LIGHT / Machine / Level 12 / Fusion
ATK 5500 / DEF 5000
Summon only with ‘Chaos Field’, Tributing ‘Cyber Final Dragon’. When this card attacks a Defense monster, you can choose to destroy it automatically or continue the attack and deal the difference between your ATK and their DEF as Battle Damage to them. When this card destroys a monster by battle or its effect, your opponent takes damage equal to their monster’s ATK and Defense, combined.
CYB5-EN 237 Eclipse Temple
Field Spell
Activate only if a Continuous Spell/Trap with ‘Eclipse’ in its name is in play. All ‘Eclipse’ monsters gain 500 ATK & DEF, and if an ‘Eclipse Dragon’ monster deals Battle Damage by destroying a monster, double the Battle Damage dealt.
CYB5-EN 238 Arcana’s Last Stand
Quick-Play Spell
Activate when an ‘Arcana Force’ monster you control is destroyed. Flip 1 coin. If Heads, Sp. Summon the destroyed monster to your field. If Tails, Sp. Summon to your opponent’s field. negate the summoned ‘Arcana Force’ monster’s own coin flip.
CYB5-EN 239 DarkRyan’s Chaos Field
Field Spell
This card’s effect is active only if you control a ‘DarkRyan’ monster. All ‘Chaos’ monsters that can be summoned with ‘Chaos Field’ gain 300 ATK & DEF. Remove from play 1 monster you control. Sp. Summon 1 ‘Chaos’ monster from your Fusion Deck that required the monster that was removed from play. You can do this as many times as you want on your Main Phases.
CYB5-EN 240 Fusion Absorber
Equip Spell
If the equipped monster destroys a Fusion Monster by battle, treat the destroyed card as an Equip card and equip it to the monster this card’s equipped to. The equipped monster gains the effects of the Fusion Monster. Destroy this card on the 3rd End Phase after activation. If this card is destroyed, destroy the Fusion monster Equip card. If the Fusion Monster Equip card is destroyed, destroy this card.
CYB5-EN 241 Chaos World
Field Spell
This card’s name is treated as ‘Chaos Field’ when on the field. You can only control 1 ‘Chaos Field’. Remove from play 1 monster you control. Sp. Summon 1 ‘Chaos’ monster from your Fusion Deck that has the same name as the monster removed from play. You can do this as many times as you want on your Main Phases.
CYB5-EN 242 I.O.U.
Trap
Activate when you activate a card effect that requires you to pay more LP than you have. Negate the LP payment and take damage equal to the negated payment on the End Phase.
CYB5-EN 243 Chaos Blitz
Trap
Activate when you pay LP. Gain half the LP you paid and deal damage to your opponent equal to half the LP paid.