Morning Shadow:
* Error -002 is:
NO SUCH FILE OR DIRECTORY
I - can't remember all the specifics of Scenario2.
Make sure there is a
C:\TEMP
directory.
Make sure that there is a \realm\ directory in the path you have Scenario, probably:
c:\program files\Scenario RPGMaker 2003\realm\
Now edit Scenario.cfg, which should be located:
c:\program files\Scenario RPGMaker 2003\scenario.cfg
change
music=1
to
music=0
and
sndfx=1
to
sndfx=0
If that doesn't work, all I can suggest is remove Scenario2, and reinstall it.
The most recent version can be downloaded here:
http://geocities.com/dw817/engines/setup.zipIt runs just fine in Windows XP Home Edition (the version of Windows I have).
Most errors in Scenario2 are about media (sound). Was a devil getting it to work correctly at all.

Please let me know if you are still having problems. Thanks for letting me know of this difficulty ! Is one of the reasons I am writing

on a stable platform, GBA.
We'll get it worked out. :)
. . .
Scenario3 continues to make progress !
The release this Monday will demonstrate image editing.
I wanted to work on this first instead of map editing, as image editing was complex, using 4-bits of data per pixel and compression on top of that, and to ensure my 4-bit and 2-bit library worked correctly.

Once I am satisfied with the image editor I'll go to make the map editor. Remember maps scroll only when the player reaches the edge of the screen. This opens up animation (the fireplace now has a hollow BLACK where the fire was).
What does this mean ?
Any image that has true BLACK (Color #0) shows the scrolling background layer. The scrolling background layer is a screen filled with ANY of the 64 tiles you've drawn, and it scrolls seamlessly on the screen to create an animation effect.
To make fire animate, for that room, tell Scenario3 you want the scrolling layer (all the way in the back) to be lava (the fiery looking tile). Then scroll that background layer (like up and right). The results ? A cheery fireplace which actually works, and what better way to show a switch activated then a vase to ignite. :)

Why doesn't the last tile have fire in it ?
Because the image itself is using color #1 (one) not #0 (zero) in the center.
While both APPEAR to be the same, Scenario3 only treats color #0 as the transparent one. So in the image map, you have that tile, followed by the tile that has the center WITH color #0. It is up to you to already have scrolling fire as your background layer #3 for THIS room. You can choose any scrolling tile or none at all for any of the 49 room definitions.
In the image editor, you can see how a transparent color is seen, as a cross-hatch B&W, whereas color BLACK is seen as, just that, BLACK. As you can see, the ASCII font is transparent, because it is expected to scroll over the background (sprites and all) when the story calls for it. And you will be able to edit 16x16 images as well.
This is how water animates:

Having a scrolling background layer opens many animation opportunities !
I'll post the engine before Monday evening.