Hi MoonGoon:
* I MAY have the solution.
You said the screen was off-kilter.
I am not resetting the scroll positions for the 4-playfields, except the last one.
I am adding code now to reset all 4-playfield scroll positions.
This should fix that problem.
As of this writing, I am not resetting the scroll position for the logo so if it's off, I can add code to try and fix that too.
I am posting a fan-copy here, you cannot build in this, and it just shows the ability of accessing a large amount of maps by putting a pattern in each one to confirm no map data is being lost even though there are 135 maps. And it has bugs, It looks like I cannot count on RAM to store the bulk of the world file, and will need to access SRAM directly. But the world file will be saved according to what you are actually using.
http://geocities.com/scenari3/engines/scen3a.zipPlease let me know if you like/dislike the large font, I can go small 8x8, but I'm also trying to maintain legibility for a real GBA's small screen, and I cannot have both the 8x8 font and the 16x16 font together without considerable work (and actually I'm not sure how to do it !) :unsure:
I think (for now) I'm going straight uppercase letters in a 8x8 area, giving me back 26 characters for new sprite messenger icons. It's really hard to read those lowercase letters on the small screen.
The fixed room size of 15x9 is PERMANENT. Scrolling in a 25x25 field is not even two screens in size. Also, you will have ability to detail every single of the 135 rooms, including naming them, and building random encounters.