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Title: I NEED SPRITE MAKER
Description: PLEASE help ME


myst3rio_666 - June 29, 2005 12:14 PM (GMT)
[SIZE=7]
HELO! mr. David please help me find a very good sprite maker for
scenario rpgmaker2003,
please.... cuz I need A nice Sprite Maker
I try several sprite maker but they are so hard to use....
PLEASE HELP ME............ :(
HOPE YOU READ THIS :D

myst3rio_666 - July 2, 2005 04:11 AM (GMT)
:( PLEASE HELP ME so I can Build my own coztomize sprite please mr. DAVID

the_ru_mane - July 3, 2005 03:53 AM (GMT)
Oh man, sorry! Jed told me someone had posted a new topic, but I thought he ment that Dave had got to you, or that he'd offer his knowledge. Well, I'm Ru, one of Dave's helpers. :) As far as I know... there's no actually sprite maker that conforms to Scenario's critiria... but it isn't all that hard to make a sprite yourself.

Sprite Making:
1. You may either find and download a 'Sprite sheet' or you may create your own sprite.
2. Cut and paste images from the sheet mentioned above to the sprite 'skin'. I have uploaded examples onto the underlined texts, I suggest you DL them to a place you can reach later, for later referrence and practice. Black and White represents what the character will look like as it takes steps upward. Orange and teal represent what it will look like moving to the right. Blue and Red represent what it will look like when stepping downward. And the last two, grey and navy blue, are what the sprite will look like moving to the left. Some sprite sheet images need to be sized down, but they must be within the cloloured boxes, or the part outside will be cut off. Like this. Oh, and about thos colours... when you are done Cut&Pasting, fill all the coloured boxes to one colour, try to paint around your sprite. As seen here. :D
3. "Save as..." to the Scenario folder in the Realm tab with the name spr## (Replace ## with the number you want the sprite to replace between 00-13). The next time you start up Scenario, or press ctrl+S during Scenario, the sprite will be available. On my PC the default folder I refer to is C:\Program Files\Scenario RPGMaker 2003\REALM, it should be the same for you.

Any further questions, just post 'em here, and next time I'll get around to ya a LOT sooner. Again I apologize, and appreciate your patience.

Guest - July 5, 2005 03:52 AM (GMT)
QUOTE (the_ru_mane @ Jul 3 2005, 03:53 AM)
Oh man, sorry! Jed told me someone had posted a new topic, but I thought he ment that Dave had got to you, or that he'd offer his knowledge. Well, I'm Ru, one of Dave's helpers. :) As far as I know... there's no actually sprite maker that conforms to Scenario's critiria... but it isn't all that hard to make a sprite yourself.

Sprite Making:
1. You may either find and download a 'Sprite sheet' or you may create your own sprite.
2. Cut and paste images from the sheet mentioned above to the sprite 'skin'. I have uploaded examples onto the underlined texts, I suggest you DL them to a place you can reach later, for later referrence and practice. Black and White represents what the character will look like as it takes steps upward. Orange and teal represent what it will look like moving to the right. Blue and Red represent what it will look like when stepping downward. And the last two, grey and navy blue, are what the sprite will look like moving to the left. Some sprite sheet images need to be sized down, but they must be within the cloloured boxes, or the part outside will be cut off. Like this. Oh, and about thos colours... when you are done Cut&Pasting, fill all the coloured boxes to one colour, try to paint around your sprite. As seen here. :D
3. "Save as..." to the Scenario folder in the Realm tab with the name spr## (Replace ## with the number you want the sprite to replace between 00-13). The next time you start up Scenario, or press ctrl+S during Scenario, the sprite will be available. On my PC the default folder I refer to is C:\Program Files\Scenario RPGMaker 2003\REALM, it should be the same for you.

Any further questions, just post 'em here, and next time I'll get around to ya a LOT sooner. Again I apologize, and appreciate your patience.

Hi Ru:

* I'm - a little disappointed you didn't mention the image-editing feature already in Scenario, especially since I worked so hard to put it in for Worldbuilders such as yourself. :)

Hit [Esc], World, Pixel Edit, Sprites, Existing, (pick one and press [Enter]),
[Enter].

Use "[" and "]" to flip between viewing all of the frames for this Sprite or to edit each individual frame.

Hit [Esc] and Help to bring up basic help.

Hope This Helps !

user posted image

the_ru_mane - July 9, 2005 10:28 AM (GMT)
*~* D'OH!

Oh all the... Well... I'll admit, I forgot. Sorry Dave. I'm spent so long doing it by hand on paint that I forgot about Scen's pixel editor.

*Feels sheepish*

It's nothing to feel disappointed about, just human error. It's to be expected of our beings? Is it not? XD

Jed - July 9, 2005 11:57 AM (GMT)
David. Your pixel editor is just what I need for my next game.
In producing my first, I never noticed the editor (I need to beg forgiveness now, right?) due to having a pre-2003 edition. I must have also missed the bulletin when you added this wonderful, wonderful feature.
I also love the maze-maker. Haha. -Are the pathways calculated with an algorithm? It's great :D

Now, not to detract, but there are many resources that I have found on a site that Maverick Princess showed me, and I've just remembered about it.
The Charas Project, as she may tell you more about, allows you to do a few things.
This is the link
It has a faceset generator, and a sprite one but you'll need to fiddle about too much cutting and pasting after you make something.
Also tons of resources that people make and post, or, many just rip from other places.

I know for sure, I like to be original. I will be making my own :D Perhaps as a start just altering the colours using the hallowed Scenario sprite editor!!! :P

As for midis, I like to collect. But yes, sprites. And sorry to leave you in the lurch to respond here Ru. But your explanation is pretty neat indeed.

Guest - July 10, 2005 01:36 PM (GMT)
QUOTE (the_ru_mane @ Jul 9 2005, 10:28 AM)
*~* D'OH!

Oh all the... Well... I'll admit, I forgot. Sorry Dave. I'm spent so long doing it by hand on paint that I forgot about Scen's pixel editor.

*Feels sheepish*

It's nothing to feel disappointed about, just human error. It's to be expected of our beings? Is it not? XD

Hi Ru:

* Well, there is a serious little problem in it.
If you select the FONT to edit, unless you draw ALL the characters, it will replace your current game font with BLANK (meaning no text).

To recover this, go inside \realm\ directory and DELETE:

gamefont.bmp

I long since put away the source and compiler for it so it is DOUBTFUL this error will get fixed. Just ensure you don't edit the game font UNLESS you really do plan on re-drawing all of the characters in it. If you do, delete the "gamefont.bmp" from \realm\ and the game font will return.

Other than that, Scenario for Windows has a good basic little editor, quite similar to what I am using for GBA RPGMaker, and there will be added items too.

Instead of locking down to single tiles like Windows, GBA will have a tile manager (like mine) where you can interswap and exchange any image for others, or archive them, duplicate, move, or remove them.

In the graphic editor, the ability to insert one tile over another (or under it), build component images, start with filled or hollow rectangles, circles so you don't have to. Quite a bit of new stuff !

Because of the limitations of GBA (and it's infernal way of handling tiles), I'll probably build an invisible look-up table to show where every tile went to instead of re-authoring the pixels for all of them.

Additionally, I have planned to make some Window toys in GFABasic that take the raw 64k SRAM file and let you do image manipulations including import/export from other bitmaps for ease of Worldbuilding.

How far am I into programming GBA Scenario now ?
It's looking good, I have the information window now appearing when you are over any non-normal tile/sprite/critter. I may allow for completely custom critter definitions, but for now it's name, elemental type, hitpoints, and damagetoplayer.

As for normal items, there will be true item definitions defined:

[item definition]
Name=Potion1
WhoCanUse=1,2,3,4
InOut=OK to use in either IN or OUT of combat
Target=Single Player or Companion (use for self outside of combat or choose self or friend if inside combat)
Uses=1 (used up first time)
Effects=Affect variable target Player HITPOINTS
Value=10.25 (10 to 25)
Activation=normal
Apply=none
FX=Sparkle Image Effect
Sound=Potion (audio file)
Cost=10 (if purchased, 5 if sold)

[item definition]
Name=Sword
WhoCanUse=1,2 (3 & 4 are Wizard & Cleric so they cannot)
InOut=ONLY used in Combat
Target=Single Opponent
Uses=0 (infinite)
Effects=Affects variable Player Strength
Value=2
Activation=(Category 1) applied only when using ATTACK CRITTER
Apply=Worn as ready WEAPON
FX=Slash
Sound=Sword (audio file)
Cost=25 (if purchased, 12 if sold)

[item definition]
Name=Bomb
WhoCanUse=1,2,3,4
InOut=ONLY used in Combat
Target=ALL Opponents
Uses=1 (used up first time)
Effects=CritterHits
Value=-50.100 (-50 to -100)
Activation=normal
Apply=none
FX=Bomb
Sound=Bomb (audio file)
Cost=100 (if purchased, 50 if sold)

If an item has a # of uses like for instance, a pistol that has 12 shots, then when you sell it back, it takes into account the # of rounds fired and decreases the amount of money received when you sell it back to a merchant

12/12 sell back for exactly half
11/12 sell back for 11/12 of half purchase price

* I know this sounds complex right now, but the advantage will be you can make some very interesting items in the game with completely custom definitions.

I MAY allow you to use the Sprite Messenger to design items as well, I haven't fully decided on that yet.

user posted image

Jed - July 13, 2005 07:13 AM (GMT)
Wow, these items are excellent. The items feature in Windows Scenario is excellent, it allows for some great definition, adding to the raw rpg that we, as worldbuilders, can make.
I was just wondering: Is there any scope for a double-edged item? Like an enchanted bone that grants power to the user and weakens the enemy(in terms of life).




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