View Full Version: My character is a black box :(

Scenario Rpgmaker > Scenario Q & A > My character is a black box :(



Title: My character is a black box :(
Description: Help please....


Addiena - August 25, 2005 04:06 AM (GMT)
I think I got the hang of the whole thing, but when I testplay my character is just a black box and any sprites I insert with messages or without move along with the character(black box) and do not stay where I put them :(

the_ru_mane - August 27, 2005 04:11 AM (GMT)
Well, as far as the chracter being ablack box, I can explain that before test playing you must open the Editor Menu, select Player, and then No masks/Tag-Along. This will turn off the "start invisible" mode for the player sprite.

As far as your second problem of the tag-along sprites. doing the above should clear that problem, however they shouldn't do it in the first place unless you used the [Link-Up] icon in the sprite messenger. If the steps in the above paragraph do not solve this for you, let us know, and explain what you are trying to do, one of us will assist you.

Addiena - August 28, 2005 12:33 AM (GMT)
Thank you. I dont know what I was doing but I started over and it fixed itself.....Now I am trying to figure out how to get one sprite to only talk after the player talks to another sprite and agrees to the request...hehe

Jed - August 28, 2005 10:12 PM (GMT)
I can give you an example of what I would make.

EVENT/EFFECT:
#1: Player talks to old man. He asks a question. / If you answer yes, activate switch.

First page:
Man asks "Do you want to leave town?"
INQUIRY: [no] yes
If true GOTO: {terminate icon} (in other words, if No was selected, end message and do not go to next page)

(NOTE: The terminate icon is not to be in {braces} when you type it in Scenario.)

Second page:
You say: "Yes I would."
activate switch called "leaving": {litbulb icon}leaving


#2: Player tries to leave town, steps on a square with an invisible sprite message. / If the switch "leaving" is still off, you are sent backwards one square and told you can't leave yet.

First page:
INQUIRY: {litbulb icon}leaving
If true GOTO: Leaves (in other words, if the switch is on, go to the page labelled "leaves", which will be the third page in this example)

Second page:
Text: "You cannot leave yet. You must let the man know first."
{backwards icon}

Third page:
LABEL: leaves
Text: "I'll miss this town..."
{forwards icon}


Of course that's just an example, you can also do it with alpha variables instead of switches, or by giving the player an item. That will only change the inquiries you use.




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