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Scenario Rpgmaker > Scenario Q & A > * Welcome ! *



Title: * Welcome ! *


dw817 - June 9, 2005 12:39 AM (GMT)
Greetings:

* With the hacking attack into EZ-Boards, Tom, a good Worldbuilder suggested that I open a Q & A here.

From what I can tell of EZ-Boards, there will not be a recovery of messages so any new questions must be placed here. If I'm not too busy, I'll try to answer some of them, but would prefer Shadow and Ru The Green Fighter granted Co-SysOp access to this board, to handle the bulk of them.

You can download the Scenario engine from here:
http://geocities.com/dw817/engines/setup.zip

And the main website found below.

Sincerely,
David

http://geocities.com/dw817
(New home of Scenario RPGMaker)

Jed - June 11, 2005 12:01 AM (GMT)
Greetings from myself also.

I'm sure there are many well trained minds out there with plotlines and director-type visions. Scenario RPG Maker is something tht has unlocked parts of my imagination to begin production of a game series of my very own.
Although incomplete, I share my knowledge and offer support in what way I can, too, alongside David, Ru and Shadow.

Here's looking forward to hearing from everyone!

MaverickPrincess - June 13, 2005 02:13 AM (GMT)
Greets everyone! I think I like this new board! :D

I hope this new venture will be successful.

Jed pointed me this way in an email...David I think you might want to send emails to Shadow and the rest of them who are members, at least those you have addys for, and tell them about the new place. Just a thought. :)

I agree with Jed. Scenario is the perfect tool to unleash creativity. Graphics and battle are secondary, I believe, to good old-fashioned storytelling, something I think has been lost.

I hope the spirit of camaraderie continues with the Scenario community.

the_ru_mane - June 14, 2005 07:11 AM (GMT)
[FONT=Arial]
It is ashame, that which happened to the previous forum, but here will rise from the ashes like a newborn pheonix.

I too own thanks to you Jed for bringing me hear rather that letting the dark settle around me.

I appreciate your recognition David, I will not let you down. I shall frequent here as often as I can throughout my summer vacation and keep my wits of Scenario sharp so as t assist the chaos and bring it to order. To cut all the fancy tall: I try to help all who need it. :)

dw817 - June 16, 2005 01:31 AM (GMT)
Hey !

Nice to see everyone here.
Ru, I really don't know the Email addresses of everyone except for who has posted a world file. I can write the people from there to let them know of the new forum.

Okay, after a LOT of work, and unsuccessful attempts to use commercial tools to convert a webpage to straight .exe (they ran outta memory with my add-ons and kee-rashed my computer to reboot -every one!- )

Quoting from Klonoa WA-HOO !
I finally put a package together myself.

user posted image

Starting tomorrow (Thursday) and every week after that I will be posting ALL of the Add-Ons saved as a single PKZIPed file with 3 files.

the README.TXT so you can see what it does.

The OFFLINE.MHT, a compressed data file ONLY used in Internet Explorer, not Opera. You MUST have Internet Explorer to right-click save-as from this offline page.

The GO.BAT to bring up the offline webpage, complete with all pictures for that Add-On category. You MAY need to adjust it to the path where WinXP, WinNT, Win2000, and WinME have IExplorer as I am calling it directly where it is located for Win98.

This was a lotta work, but I'm happy to say I finally have it.
Totally ridiculous that professional commercial webpage-to-exe programs (I tried the two major ones) can't hack a single one of my Add-On page just cause it has too many individual pictures ??

Shows me all the more to keep coding on GBA and trying VERY hard not to set limits for Worldbuilders as they will undoubtedly reach and surpass them ! :)

user posted image

the_ru_mane - June 17, 2005 05:29 AM (GMT)
I like this forum so much more than EZboard, and I just learned about! I even started my own RPG forum up here and already I can see it going over the top of what EZ let me do. I found out all these cool various little neat ways to customize it and everything. I need admins and mods and then some way to draw members. It's not open yet, but I'll get there... oh, not to advertise or anything. My apologise.

Can you estimate a "release date" for this Game Boy Advance Scenario Game Maker (GBASGM)? I can hardly wait to start up on it already. I need to go ahead and resume my Scenario games, now that I have summer free time.

Jed - June 17, 2005 04:08 PM (GMT)
What I like about these forums also, is that when making a reply, you can view the other posts below, not just the one.

Right, we are gathering together once again. It'd be great to have a reunion of all the original people too, from the Q&A of old.
David, your offline addons page is very much appreciated. I can make good use of some of the human/techs, especially those provided by Balmung Zero (people like him, F.I.A., Wren Pheonix, and more... come back, please :D ).

There's such a variety in styles for worldbuilding.

the_ru_mane - June 24, 2005 03:31 AM (GMT)
I have a question of my own, directed to David, but if anyone else can answer, please be my guest. What is the purpose of the Password option in Scenario? I have toyed with it, but I haven't seen anything differ.

Guest - June 28, 2005 10:50 PM (GMT)
QUOTE (the_ru_mane @ Jun 17 2005, 05:29 AM)
Can you estimate a "release date" for this Game Boy Advance Scenario Game Maker (GBASGM)? I can hardly wait to start up on it already. I need to go ahead and resume my Scenario games, now that I have summer free time.

Hi Ru:

* Well, there are a few problems here.

First off, I may run into serious memory problems (as in lack of) for Scenario GBA tol work correctly.

Secondly, I have =NO= support whatsoever for this fool language DragonBASIC.
The fellow who picked up the sourcecode and said that he would work on it does not know how to compile it yet let alone put in some REQUIRED elements needed for ANY programming language.

I am programming in GFABasic right now, for the church, their database program.
I - can't give you a time when I'll finish GBA RPGMaker. I really despise the language, I love the idea of having a RPGMaker with me on the go complete with image/music edit but writing the code minus local variables and even the simplest calculations involving rudimentary decimal places or exponential calculations (PlayerToHit, CritterToHit, Defends, Attacks, etc.) is a real pain in the butt.

Now, here is something you can do to help.
Find out what other programming languages are out there for GBA.

My requirements, read/write 64k SRAM, Tile/GFX mode, at least 256k RAM, LOCAL and GLOBAL variable access. Ability to play .WAV files. Ability to load .BMP files.
Language is BASIC-LIKE.

I know that's a lot to put on your supper plate but current DragonBASIC MAY not work for the fact that I am forced to create global variables for every single procedure. This will take 2x the amount of memory which is NOT released later instead of LOCAL which is released each time you exit your PROCEDURE/FUNCTION. Also there is no way to check memory in DragonBASIC so I cannot tell just how much I've used or how much of the 256k I have left !

I'd sooner want to write a RPGMaker all over again in GFABasic again which is light-years easier to program in but don't quote me on that. :)

user posted image

Guest - June 28, 2005 11:18 PM (GMT)
QUOTE (the_ru_mane @ Jun 24 2005, 03:31 AM)
I have a question of my own, directed to David, but if anyone else can answer, please be my guest. What is the purpose of the Password option in Scenario? I have toyed with it, but I haven't seen anything differ.

Hi Ru:

* ? ?

This is regarding microdot .. Something that never really worked out as well as I wanted ..

Ahhm .. Looking at the coding, it's not doing very much. Sorry. :)

If it's preventing you access from something, please let me know.

user posted image

Shadow - June 29, 2005 02:03 AM (GMT)
Hello!

It's rather fortunate and timely that I was in a world-building mood after my computer format that I decided to seek out the Scenario Message Boards. And here they are. I never knew ezboard suffered from any kind of 'take over', but I can't find the old message boards anyway... :P

It's good to see the familiar names and David himself, and I think how wonderful it would be if we could enlargen our community even further. Scenario may be hold, but it's something we should hold on to.

I still plan to create a blasted website one day too, dedicated to the PC-version of Scenario... but, well, we'll see about that.

Anyway, it's great to get in touch with everyone again.

Sayonaran - July 15, 2005 10:40 PM (GMT)
Hiya folks! Long time no see, eh? I posted before but it seemed to have gotten eaten...
anyway, Working on three games at once for Scenario (Dark Throne, Legendary Soul 2, and La Guardia) as well as the home website. Argh, too many projects so little time!

-- Spinner!

Jed - July 17, 2005 09:49 PM (GMT)
Hey :)
Good to see you (again, wonder what did happen to your post?) Spinner.
So how's the job and site coming along? Did your relaunch go well?

Thunder1 - July 29, 2005 01:45 AM (GMT)
It's Thunder1 again... My eyes haven't left this site just yet. I still see potential with this RPG-maker, although this is one of the simplest of its kind. Just don't fall behind in today's technology. ;) If you're having memory problems on your computer, I may be able to help you out there.

A suggestion to this forum? Make it so that people must login to post to keep identities known. It can be helpful sometimes...

Oh yes... E-mail: ThunderOne@gmail.com ...Make sure it doesn't get put on a spam list.

Hakuryu - August 6, 2005 06:13 AM (GMT)
Hello I'm new here.
I suggest that mr david turn the fast reply on.
user posted image
My world project ^^, work on progress(hope I'd be able to finish it).

Shadow - August 7, 2005 12:29 AM (GMT)
Looks good. That alpha object background in conjunction with the snow looks really nice. I suggest you center it with the camera though, but you're probably already planning on that.

Hakuryu - August 8, 2005 12:40 PM (GMT)
Will do, thanks.
When it's finished (I just start it though :P), I'll submit it to mr. david.
But It's gotta be long before I could finish this.I don't have much time to touch my PC :( .Not only that, I also have to use my father's laptop in order to run scenario.
This is also something I wanna know.My computer is running on windows XP and so is my father's laptop. The thing is, I got an error when I run scenario, something like "C:\WINDOWS\SYSTEM32/AUTOEXEC.NT.The file is not suitable for running MS-DOS and Microsoft Windows applications."Is it beacuse my drive C is NTFS not FAT32 ?

calimero - August 20, 2005 06:34 AM (GMT)
I have two questions I hope they can be answered...
-Is there a 2004\2005 version to download?
-how am I supposed to run the maps I downloaded (apart form the compiled one)
:ph43r: :blink: :blink: :unsure: :unsure:

the_ru_mane - August 20, 2005 07:40 AM (GMT)
*There is not... CURRENTLY... any further makes of Scenario for PC beyond 2003; however: 2003 has recieve respectable work far after it was original completed. I say "currently" because though David is creating a GBA version of Scenario, I have full hopes and faith that he MAY return for at LEAST one last Scenario compilation on the PC version.

*To play a work in Scenario you must first extract/download the .wrx file to the Scenario directories Realm folder. I would bypass forcing the player to manually extract them with an auto-extractor, but no one seems to want me to submit ME a copy of their worlds (_( LOL... so I have to DL them like anyone else, and in that sense I have not be granted permission to alter their file in anyway for distribution. Besides that... geocities dropped my site, and I'd have to redo it entirely anyway... :/ ANYWAY, enough about little ol' me. )_) LOL

calimero - August 21, 2005 04:21 AM (GMT)
k Thankx for ur help I have 1 last question and then
I'll keep my mouth shut. :D
-How do I make people sell things apart form the defult things (potions, armour,weapon ect). I mean things like tokens. Because the thing where you do
litbulb,player,itemname
isn't working.
HELP!!!!!!!!!!!!!
B)

Jed - August 22, 2005 08:02 PM (GMT)
To turn on a token, as you mention, use [litbulb][player]itemname
and then to remove the token from the player's inventory at a later time, use [nonlitbulb][player]itemname.

You may want to set up an inquiry in the message pages, so you make your own custom sales merchant to do this, then remove the amount of gold coins as long as they have at least that amount.

If that's the part you're having difficulty with setting up, let us know.

But if you get the hang of it, then it's a powerful tool.

I also say take a look at the thread entitled: "Question!!" it has some guidelines based on token items, alpha variables but Ru Mane's answer on custom items may take your interest.

You can also make your custom merchant sell those custom items in a similar way.

Keep the question coming, if it's something that hasn't been discusses yet, by all means, make a whole new thread just for that question. The answers will follow and soon you'll be answering questions yourself hehe.

Leo - August 25, 2005 12:24 AM (GMT)
Can anyone help me I can't seem to get any, I mean any add-ons to the scenerio RPG maker and it is making me mad. I used to have a lot of add-ons but can't get any now. And one more question how to make a game with 4 playable characters.

Shadow - August 25, 2005 04:40 AM (GMT)
Easy. I think either Jed or Ru had a complete archive of the add-ons uploaded somewhere, you'll have to consult them for that. However, for four players, this cannot happen in Scenario.

However, there are small tricks you can use to give the impression of four playable characters. For one, you can change their sprite using '[Player][Goggles] = *number here*' through the sprite messenger. Push TAB to bring up the icons and select the Player Icon, and the Goggles Icon, respectfully, and then type '=24' for a different sprite. Note that the '24' can be any number from 0 to 41, depending on which sprite you want.

This changes the player's sprite. Be sure to use [WriteIn] (the pencil icon) with the name of the new character immediately following, so you still don't have the old character's name. Example:

[WriteIn]TOMMY

This will change the current name of the player to 'TOMMY'.

Also, you can plus or minus some stats, such as luck, experience and hits to give this new character different attributes. For example, if you wanted TOMMY to have a higher defense than the previous character, in the sprite messenger you might put in '[Defense]+20'.

If you switched back to the previous character, or came to a point in the game where you get to select your character, make sure you add or subtract the attributes you have changed, back to their default. In this case, you would put in the sprite messenger, '[Defense]-20', once you're finished with TOMMY.

You can do the same with a variety of stats, and items, and a few other things. Hope this helps.

Bigl1230 - August 26, 2005 07:27 PM (GMT)
Thanks for the help Shadow, it worked perfectly. As for the add-ons, I tried contacting ru and ja but neither responded. So I guess I can't get-em. Although I really need them to finish my game, so if anyone can help i'll apprietioate it :D . One question to anyone, how to use the pistol. I can't seem to figure that out yet.

Jed - August 26, 2005 09:50 PM (GMT)
HI there, sorry I haven't gotten back to you yet. My internet has been playing up, very unstable. Hopefully the server problems are over. All being well I will send you an email after posting here. I do have a variety of addons stored on my computer and would be happy to send them to you.
As for the pistol, I don't use it. It is rather beta. But the concept is that in game you can switch between sword and pistol, and you need to collect bullets, which can be amended in the sprite messenger with the appropriate icon. Just like you would add more runsetones to the inventory.

Bigl1230 - August 27, 2005 12:32 AM (GMT)
Jed you saved me. I also have another question. How do you use the items. I can't seem to make them work. By the time I am finished. I would like to let you guys play it. It is a really good story, that Im pretty sure everyone will enjoy it.
:D

Shadow - August 27, 2005 01:47 AM (GMT)
Token Items and Variable Items are different. Token items are easy to explain, while variable items are hard to explain. I don't have very much time so I'll just explain token items for now, I'll get back to you later on variable items if someone hasn't answered it already.

We'll start with token items. Token items are just words that a player carries around with him/her, that give you different outcomes of conversations if the worldbuilder wishes. You can carry up to 50 of these token items, as there are 50 slots for 8-letter words. To make the player 'get' a token item, you'll have to do it through the sprite messenger. This is easy. All you do is press tab on a spare page in the sprite messenger, and select the 'Litbulb' icon. Immediately following [Litbulb] you want to press tab again and this time select the 'player' icon. Write a 8-letter or less word after this, and you've just given the player a token item. In testplay, you can see the player has this item by pressing escape, and selecting 'tokens', and you'll see the word you appointed to the item is there.

Now, to make these tokens have an effect on the game, it must be done through conversation. If you talk to a man that says "You need the token item C.CARD to pass", on the next page, you will make an inquiry. To do this, you press escape and then select 'Nquiry'. Scenario will you ask you the inquiry, and you'll write '[Litbulb][Player]C.CARD'. Scenario will then ask you to go to a particular page in the sprite messenger. You've just told the game to check whether the player as the token item 'C.CARD', and if he/she does, you'll go to another part of the conversation, where anything can happen.

To turn a token item OFF, that is, to remove it from the token item selection, you pretty much do it with the same way you turn it on. If you wanted to remove the word 'C.CARD' from the token items selection, in the sprite messenger at the start of a spare line, you'd press tab and select 'NonLitBulb', followed by [Player] and then C.CARD.

To give the player a token item: [LitBulb][Player]C.CARD

To take away a player's token item: [NotLitBulb][Player]C.CARD

Remember, this will only work at the START of a line.

I hope that wasn't too confusing for you, and I hope it helps. ;)

Jed - August 27, 2005 05:15 AM (GMT)
OKay, I wonder if I can tidy up the forum :D
There is a thread based on this question to be found here: http://s9.invisionfree.com/Scenario_RPGMak...ndpost&p=482159
as Ru answers the topic of variable items Shadow speaks of for another worldbuilder. But to iterate, the key is using the name of the image for the item, and having that image be of appropriate size. Following the suggestions there allowed me to get actual images of custom items in whahoo! Very happy.

Bigl1230 - August 29, 2005 05:08 PM (GMT)
Thanks shadow it was confusing at all. Thanks for your help. Thats excaxtly what I wanted to know. :huh:

Jed - July 8, 2006 09:14 PM (GMT)
An extended welcome to anyone new reading these boards.
There are comments made many a month ago that are not displayed since they are hidden. Either change settigns to see posts frmo the start date, or I can make a request to David when all is well, to access your adminCP and change the forum settings for each one, so that it displays from start date (or appropriate), since there's a lot of decent comments, queries and posts etc that worldbuilders have made in the past that can be good to have on handy view.




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