Has anyone noticed that in some of the new DLC levels you lose items from "bumbs" far easier then in other levels?
I noticed it at first on the Atilia level...compaired to even the basket weaver where your getting banged around alot in the early part you can lose ALOT of items.
Or is it just me seeing things?
I think the problem is not so much that the game made it easier to lose stuff in that level, just that there is so much more stuff that can cause you to lose stuff. You more likely to lose an item from a moving object, and since there's the sewing machines that shoot remote control cars at you, the parade of animals that's sometimes hard to avoid, the pigs spinning around with their mini lawnmowers of doom or whatever they are, that stupid turtle, and the conveyer belts churning out a steady supply of items that can destroy your katamari if you roll onto the belt too early. Plus, if you leave the market too early, there are so few items outside that if you can't grab a few humans quickly, you're in big trouble. The whole level seems very different in concept and design from the other levels, so the rolling dynamic is a little different. There's a lot more to avoid.
I didn't notice it in any of the other new levels.