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  1. IMPORTANT: Completed Cards
  2. IMPORTANT: The Rulebook
  3. IMPORTANT: Card Art
  4. IMPORTANT: Progression
  5. Magic Points
  6. Rules Overview
  7. Promo Cards
  8. Modifications to the layout
  9. New Ideas
  10. So where are we...?
  11. Playtest Cards
  12. New way to Use Spells
  13. Playing Cards / Timing
  14. Armor for Monsters?
  15. Some Major Changes
  16. New Cost System?
  17. An alternate Way to use characters
  18. A major problem...
  19. Level System
  20. Let's make a computer game
  21. Jan 4th 2006 New Ideas
  22. Current FFCCG Art
  23. Equip Types Reduced
  24. Laying down cards limits
  25. Playtest we must
  26. General Decks
  27. I think we've got it...
  28. Different "versions" of Heroes
  29. Something we desperately need...
  30. GP
  31. Uniquene
  32. Monster Equips
  33. Overcomplication?
  34. Ability-less Locations
  35. Monster & Hero Decks
  36. Nov. 12th Notes
  37. Flip for Heroes
  38. Support Zone
  39. Equipment
  40. Site Layout
  41. Equip Types
  42. Gang Rule
  43. Pump Up Spells & Events
  44. Keyword
  45. 1 Boss Per Zone
  46. Delay
  47. Rules to Playtest
  48. Seperate as a Mechanic?
  49. Next Edition
  50. Art


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