Welcome, visitor
You have to register before you can post to our site

· View new posts

Username

Password



There are 1 online users browsing:
0 members and 1 visitors

Recommended Sites




KrAzY Domain Kickass

Matt's Forum


 
 Active Members Check
Posted by O)FaRTy1billion - 03-28-08 20:21 - 24 comments
I shall send botmails and PMs (at SEN) to everyone requesting confirmation that they are active and wish to keep their position in the clan. We seem to be inflicted with inactivity, so I am going to try to purge the clan of inactivity. I will set inactive members to a half-member state so that they can easily reclaim their position in the clan.

To respond, you can send me a PM at SEN, send a PM here, post in this topic, or respond to the botmails that I shall be sending. I will give until the end of April to respond.

Botmails sent (which, Matt, means that mmail has been added. wink.gif)
Read 419 times - last comment by Chemp123   Print email

 Staredit.net Is Back
Posted by O)Matt_Burch - 08-29-07 13:43 - 3 comments
IsolatedPurity (IP) has brought SeN back from the dead. He's working his ass off building it for the community. The site is not yet completed, but it has the forum and shoutbox working to some extent. Which is all everybody really uses anyway. There are a lot of features that have been disabled until they are fixed, or completed. If you see a bug, it's most likely already known, and on the list of to-fix's.

http://www.staredit.net/
Read 202 times - last comment by UnholyUrine   Print email

 Clan Downtime?
Posted by MasterJohnny - 06-6-07 21:39 - 18 comments
currently the clan was somehow disassembled...
all members go to op clan[o]
i will talk to farty...at some point...

Farty:
Bleh. Windows decided to suck and not run the upkeep bot. Normally it says that users are inactive and the clan will be removed etc. etc. If it did say that, why did nobody inform me so I could manually run the bot?

We have a total of 7 keys (5 mine (well, matts. I included his), 1 for urine, and 1 for Johnny.)
If you have a War3 key, tell me.
Read 318 times - last comment by O)iAnime   Print email

 Starcraft 2, *****es!
Posted by O)FaRTy1billion - 05-19-07 16:36 - 13 comments
It's announced. Now to wait until release.

http://www.blizzard.com/
http://www.starcraft2.com/
various YouTube videos. (I havn't got the links)
Read 245 times - last comment by O)iAnime   Print email

 Regarding Blizzard
Posted by MasterJohnny - 05-14-07 06:20 - 5 comments
Something is coming...i hope its Starcraft related..
http://www.blizzard.com/


Link to some preview about patch 1.15... not very interesting...
http://www.battle.net/info/patch.shtml
Read 168 times - last comment by MasterJohnny   Print email

 Sen Down
Posted by O)FaRTy1billion - 04-24-07 21:03 - 17 comments
SEN is currently down. I'll turn this board online until it's back, if it's back.

I heard that Moose said that somebody stopped paying the bill... Silly SEN.
Read 287 times - last comment by MasterJohnny   Print email

 Sen Forum
Posted by O)FaRTy1billion - 03-1-07 00:27 - 12 comments
We now have a forum at SEN.
I will keep this board here as a backup just in case SEN decides to go down for a lengthy period of time or if we ever want to leave SEN. I will set it to offline in a few days just so you can gather whatever you need or want.

link >> http://www.staredit.net/index.php?showforum=97

------

As you all are probably aware, I put up a clan forum application for SEN. Because I can access the staff forum there, I see that Moose thinks it's good. happy.gif

Well, if we get it just move into SEN. Also (PvT), you'll have to be less spammy... no random "..." or "I'm swiss cheese!" posts. Please.

I'm going to finish this site: http://www.clano.dontexist.net/ and we can put random crap all over that. (Right now it's full of comments and ideas because I was hoping Matt, Urine, and others would tell me what they think. tongue.gif)
Read 201 times - last comment by O)Matt_Burch   Print email

 Map Contest Marks
Posted by O)Matt_Burch - 02-27-07 03:45 - 0 comments
QUOTE (O)FaRTy1billion)

RoryFenrir:
--"Battle Of Hoth Rory 1.scx"
--"Original Laser Tag v1.1.scx"
Jamescoolman:
--"Clash_Of_War_.scm"
StupiDo:
--"BuildAndFight2007v2.4.scm"
Green_NuN:
--"Replication_Blood_1.22.scx"
O)Matt_Burch:
--"Bomb Squad v1.2.scx"
And Urine's, which I don't have.
Is there any more?


QUOTE (O)Matt_Burch)

QUOTE (My thoughts)

Targetting 35/50  (3 marks penalized for being 6 days late.)
Made by: O)FaRTy1billion

Originality and Creativity 5/5
There have been only a few maps that I know of that this is a little like, MasterJohnny said this is alot like apeiron when he first played it.  I am giving you full marks for this area, because you Implemented wind into this.  I liked how there was a random wind.

Replayability 4/10
I wouldn't really play this that much because, if you had the strongest wind, it is impossible for you to hit the target, and the target moves to much.  Me, Urine, johnny and james all played for like 30 minutes and I got 1 hit.  It also just felt like it was a test map.  A simulation or something.  It did not feel like a real game.

Neatness and Quality 9/10
You had everything nicely aligned, I liked the name at the top under shadow.  The arena and wind info area were placed nicely.  The colors also looked nice.

Triggers 5/5
Everything that was suppose to work, worked.  There were few delays but other than that everything worked perfectly. 
Note:  You should add a trigger to get rid of played 12 flags, so when someone leaves the flag dissapears.


Briefings 3/5
You had mission objectives on a random color, which is really neat.  There were no briefings or anything to really tell you how to play.  Your Mission Objectives in the game was a little messed-up.  You had the samething from the Mission Briefings spot there, but it wasn't nicely lapped.

Overall Impression 8/10
This is a nicely made map, but I would really like to see this in a more action type of game.  When I was playing It was a little boring, I kept waiting for my turn to shoot and miss.

Overall Idea 4/5
This is a great idea, but I would really like to see this in somekind of "Boat vs Boat" type of game, and hey maybe add some kind of gravity system with the wind.  You could add strength and height to where you shoot.



Virus Arena 5.5/15
Made by: UnholyUrine

Briefings 4.5/5
This is the only part of the map I could see.

Overall Impression 1/10
This map makes me crash.



Cancer 34.5/50
Made by: MasterJohnny

Originality and Creativity 1.5/5
This map is just an arena map, with just one type of unit.  I hear you say you copied this from mitosis, and just call it Cancer.

Replayability 7/10
I would play this map a lot if you added some originality to it.

Neatness and Quality 5/10
Your arena was just a square, with a little grid thing.  Just a simple grid arena.

Triggers 4/5
When the cancer is growing, it would be nice to have it be done faster.  and to time it better.  You could maybe not use hyper triggers.  So you can copy a trigger multiple times to happen a lot of times as the triggers are being executed, then 2 seconds later, it happens again, maybe just slow down that time a bit with a couple death counts.  Then it will do all of the cancer, and cancer growing at the exact same time.

Briefings 0/5
You had no mission briefings.

Overall Impression 6/10
This map isn't really what I thought it was going to be when I heard about it.  It is just an arena map with a neat way of getting more units.  Which worked well.  I liked how you had to kill other people, but I never knew cancer could kill other cancer?  OMG is cancer the cure to cancer?  O.o

Overall Idea 3/5
This map would be really great if it would like somekind of defense or something new.  Like it won't be really called a defense, maybe a new map type.  Maybe make a body or something, have blood cells, skin, white blood cells, bones, and the works.  Diseases come in through cuts randomly placed.  Then cancer could be growing in the body somewhere, and blood cells try to cleanse you from the body.



Final Fantasy 8 Battle 27.5/50
Made by: RoryFenrir

Originality and Creativity .5/5
This is just another arena map, units fight other units, not really anything special.  I was kind of hoping to see some special attacks, and stuff instead of normal starcraft special abilitis.  I have seen plenty of maps almost exactly like this, and it is based on a real game

Replayability 8/10
The battle in this map is very fun, it could use a little more balancing, and get rid of some of the bugs..

Neatness and Quality 4/10
Your map was a little to cramped, it had everything very close together, allowing players to plague their opponent while not using the skill, and using defense matrix on themselves.

Triggers 3/5
There were some bugs in this map, when you went to the far left, you could have 2 players on at once.  giving you a huge advantage.  When you use a skill it creates a different unit, and you have to reselect it and then move it, then use it without having your unit selected.  That is quite a pain.

Briefings 4/5
You filled out your briefings, but didn't add anything that made yours look any different.

Overall Impression 6/10
I have not played any Final Fantasy games, so I wouldn't really know if you had everything right or not.  The skills were not really used that neatly, I would suggest to make the skills using triggers instead of normal special abilities from units  Every unit had the same health, but different damage, you took the easy way out of balancing, but some units were still quite stronger than other units.

Overall Idea 3/5
I like this idea, but it is too much like every other map like it.



The Matrix: Search for Neo 26/50
Made by: RoryFenrir

Originality and Creativity 3.5/5
I like this map, it is copied from the movie a little.

Replayability 3/10
It is a little hard to understand.  There isn't much of an explanation on how to play or what to do.  Everyone I played with complained because they didn't know what to do and they were confused.

Neatness and Quality 5/10
I liked your city terrain, you made only a couple buildings able to go in, allowing the others be able to look nice.  The city cuts off into null for the cave area.  When you were inside the ship, all you had were small choices, it didn't look like a ship.  The beacons were kind of annoying, and when you go into the matrix, you just go near a data disc, it didn't make much sense.

Triggers 2.5/5
I couldn't see much hard triggers in action.  I just saw a couple "Brings" and "Move Units".

Briefings 4.5/5
I liked the little matrix video in the Mission Objectives part.

Overall Impression 4/10
This map was too small for the game.  It should be a lot bigger, easier to understand, and more complex. 

Overall Idea 3.5/5
I like this idea, but it isn't much fun unless everyone knows what they are doing.  It could use a little more explanation of what to do.



The Battle of Hoth RoryFenrir 25.5/50
Made by: RoryFenrir

Originality and Creativity 4/5
This was a little copy of the movie, yet again.  This was a lot like those helms deep games, which only lasts 12 minutes.  I really liked the way you did the At-At's but I would really like the map to be bigger, longer, and more complex.

Replayability 4/10
I would play this map a lot if it was more complex and really into the game.  But right now it just seems basic, and nothing really happening.

Neatness and Quality 3/10
Everything seemed randomly placed.  You had everything crowded.  The base was just a bunch of areas, and no real 3-D ish stuff there.  The beginning was quite annoying.  It was blinking "The battle of Hoth" and "RoryFenrir" for a while.

Triggers 2.5/5
I liked the way your At-At's worked.  The generators smoke is nice if you are not on the rebel team.  Because on the rebel team you can see the observers.. it is quite annoying. 

Briefings 4.5/5
I liked the little matrix video in the Mission Objectives part.

Overall Impression 3/10
This map was too small for the game.  It should be a lot bigger, and more info added to it.  Make a lot a different ways of attacking, and don't just use normal units all the time. 

Overall Idea 4/5
This is an awesome idea for a map, it just needs a little work on making it in a good way.  It needs to be bigger, and more complex for it to work properly and for people to like it.  You had At-At's make everything like those, in a bigger map, and it should turn out to be an awesome map.



Original Laser Tag 26.5/50
Made by: RoryFenrir

Originality and Creativity 1.5/5
There have been many many many Sniper gamese, and paintball games, and laser tag games out there, that I can only play the original versions.  Everything else is just too much of a copy.  If you are to make a successful map of this game it needs to have great originality, and get people to be fixed with it.  They also need to notice the originality, and not abuse it.  Everytime I played this map, everyone abuses the "unarmed" players, by blocking them in and taking them on 2 vs 1.

Replayability 4/10
I would play this map a lot if it was balanced more, bugs fixed, easier to play, and nicer terrain.  The terrain was just not doing it for me. 

Neatness and Quality 5/10
There was just the arena and the unit chooser to make neat, and it was all just normal stuff.  Move a civ to a different spot to choose your gun type.  This map would work great if you had a Dark Archon (Mind Control) chooser.  Easier to do, instead of waiting for it.  The fighting area was not too bad, but the tile combinations and the are you fighting in just doesn't look to pretty.

Triggers 3/5
There was some glitches in this map, for one you could be unplacable after you die.   I also didn't like when you die you can be trapped by the other players.  Also, when you die you lose points, this map would not work at all in a 1v1 situation.  That is why the one hit one kill system works best.  You can actually use skill.  In this map you could just do suicidic charges, die, then come back to life and own him at low health.

Briefings 5/5
Your briefings explained the game, and such.  Works for me.

Overall Impression 5/10
The balancing of the units wasn't really that well done.  I would prefer to have 1 hite 1 kill in the beginning or maybe 2 hits, then get some armor, and make more hits.  5 hits to kill 1 person, just takes too long.  It is like taking turns killing eachother if everyone is good. 

Overall Idea 3/5
This idea is okay.. but the way you did it could use some improvement.  The terrain, units, balancing..



MnX 07 Bound 32/50
Made by: CasinO

Originality and Creativity 0/5
Sorry, but this is just another bound.  It is challenging, but still, just another bound.  I can't give much for originality here, and creativity, every bound has images.  I doubt you hand drew yours though.

Replayability 8.5/10
This map is very challenging, but I know I can beat it,  I will keep playing it until I beat it biggrin.gif

Neatness and Quality 7.5/10
I loved your image, and music.  The rest was okay...  Your terrain for the bound area I didn't care for.  The difference in tiles messes up your "Zerg Zergling (2007)"'s path of where you want it to go.  Really annoying when it goes diagonal when you want it to go straight.  Other than that, it is pretty good

Triggers 3/5
I noticed you did your bound the non lazy + accurate way, which works best.  Your map, like all bounds, just has Create/Kill/Move/Create all in it.  I can't give much out for a triggers mark if I can't see much complexity in your map.

Briefings 2/5
Your briefings, like FaRTy's, didn't really have a briefing, it just told you some basic information.  Again, your mission objectives, like FaRTy's, messed up colors were red and yellow and white, not really matching your green light green and white combination.

Overall Impression 9/10
Overall...  I like this map, and I will beat it, I garuantee it!  The briefings say it is 5/10 for difficulty, I'm like holy shit...

Overall Idea 2/5
It's a 2007 bound, I would like it to reflect something of 2007 maybe or from 2006.  If I were to make a 2007 bound, I would take some obsticles from other bounds made that year, and put them into your bound, saying where it is from and who made it.  It would be an awesome reflection and would add a little originality to it.  It is "MnX 07 Bound" so maybe reflect your own work, and just give glimpses from other bounds you have made.




Replication BLØØD 20.5/50
Made by: GreeN_NuN

Originality and Creativity 1.5/5
You called the map "Replication BLØØD" and yet, there was no blood in the map, or anything related to blood.  All I got were extra units when I had built unit.  This should be in some kind of body form or something, not just on dirt, if you are going to call it anything related to blood.  Your units had no original names, they were just called "Marine, Firebat, Ghost".

Replayability 6.5/10
This map is pretty fun, but is kind of stupid when it comes down to the way you balanced everything.  All you had to do was get a bunch of ghosts and your home free for a win. 

Neatness and Quality 2/10
This map was basically trigger dependant, you spent no time at all on your terrain, you just left it dirt, which makes the presentation not that pleasant.

Triggers 3.5/5
Your triggers worked, but there wasn't anything new.  It didn't make your map any different from all those other mass attack maps.

Briefings 0/5
You had no briefings.

Overall Impression 4/10
This isn't really close to what I expected this map to be when I heard the name.  .  This map didn't really impress me that much.

Overall Idea 3.5/5
This is a good idea, but needs to be in a map type of game, and not an arena type.




Clash Of War! 35/50
Made by: jamescoolman

Originality and Creativity 3/5
Units were still called the same, and races were still used.  The upgrade system was really basic too.

Replayability 7/10
This map is very fun, but very unbalanced.  Fix the balancing problems and it would make a great map, also fix up the terrain a bit. 

Neatness and Quality 5/10
Everything felt really cramped.  Your terrain was a bit ugly, except for the choosing area.  The path was just random and didn't look that good.  Half of your units were colors, and names changed, others had same name and not colored.  A little disturbing.

Triggers 4/5
You used a nice way for creating units with your civ delay.  It would be a little better if you made the bottom right area under fog, and turn of shared vision for themselves.  So they won't be able to stop their own civ, but yet who would want to?.

Briefings 5/5
Your briefings explained what to do, good job.

Overall Impression 7/10
I like this map.  It just needs a lot of improvement in balancing and tidying up.  Add some new stuff, make some surprises.

Overall Idea 4/5
This is a great idea, but it needs to be presented in a better way.  The map name explains your game well.




Builders and Fighters 07 26/50
Made by: O)Really

Originality and Creativity 0.5/5
There are countless Builders and Fighters maps.  I couldn't really see anything different in this map except that the spawn and building locations are beside eachother.

Replayability 7/10
Builders and Fighters maps are really hard to get people involved, because everyone hates being fighters, and they leave when they think they have lost.  That problem needs to be fixed. 

Neatness and Quality 7/10
The builders area to build in was quite small.  Your images were a little pointless.  Some of your laps didn't work, (Hatchery).

Triggers 4/5
The buildings going crazy health was really annoying, and hurt my eyes when I was protoss.  You hyper triggered the map made things pretty instant, and made the game go by a lot faster.

Briefings .5/5
You barely had a mission briefings.

Overall Impression 6/10
This map does not impress me that much over the other versions.  Work on this map some more, and make it stand out some how.

Overall Idea 1/5
This idea needs to be presented in a different way.  All the time you just have to kill someone's buildings to win.  Should think of some other way of getting a win.


Overall I'm pleased with most of these maps. Just make them bigger and more complex. Think of everything you can and add it. Make things realistic, and go all out about it. Do stuff that hasn't been done before, and if you want to call a map something, make sure that that something actually is in your map. Just because your map is called something, that doesn't mean you can just call some units after your map name and that's all. You should really make the game explain what the name is for.



QUOTE (MasterJohnny)

argetting-29/50 -it looks like an experimental map like the ones featured on sen
Virus Arena-39/50 - eh this map is just about hitting stuff
FF8 Battle-37/50 -needs work location bugs
The Matrix-29/50 -the terrian looked nice but i had no idea what was going on
mnx bound-42/50 -great bound no bugs
Clash of war (or something)-40/50 needs balancing other wise good map



Go bug urine, johnny, and farty to get the rest of their scores up..
Read 136 times - make a comment   Print email

 Kenoli Killed Clan(u)
Posted by O)Matt_Burch - 02-21-07 03:48 - 11 comments
Topic of U violations

I used to entirely respect Clan(U), I tried out a couple times (got reject...) the most recently I get shitlisted, Full details in the link above..

I then go to their channel and talk to kenoli himself, and we talk for 1 hour and then he bans me and I ask him "WHAT FOR?" he then /dnd Newb Shield (how immature).. is this what Clan(U) has come to? How disrespectful, they have a mission:

QUOTE
??• Clan Unknown is to be a group of expert map makers, who will be honorable and polite towards others.

honorable, polite... How is that polite?


ugh.. now I'm banned from Maplantis, I think I am.. I go there and it reloads as a porn site....
Read 212 times - last comment by O)Matt_Burch   Print email

 Mapnight Crisis?
Posted by UnholyUrine - 02-8-07 16:29 - 3 comments
I've been looking at Rory's website... and well the last update was about "12-22" ..
does that mean DECEMBER 22nd ?????

That's a LONG time ago..

I hope to have Rory reupdate MapNight.. cause it seems to be a very cool and an actually working event in our clan (probably the ONLY event that's working other than the mapping contest that me, master, and O)farty still haven't finished judging [cheers to you, matt]) ..

RORYFENRIR!! Please REINFORCE IT!! laugh.gif .. We need more maps.. CasinO's coming up w/ 1 for mapnight.. and i'm starting hunter's defense.. and such... soo hopefully we can get this to work

~Unholy
Read 184 times - last comment by MasterJohnny   Print email